Monday, May 17, 2010

Mathematics for 3D Game Programming & Computer Graphics

Mathematics for 3D Game Programming & Computer Graphics
Author: Eric Lengyel
Edition: 1st
Binding: Hardcover
ISBN: 1584500379
Category: Game Programming



Mathematics for 3D Game Programming & Computer Graphics (Charles River Media Game Development)


This resource illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. Download Mathematics for 3D Game Programming & Computer Graphics game programming books for free. The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure "gaps" in the theory. The book discusses applications in the context of the OpenGL architecture. It assumes basic understanding of matrix algebra, trigonometry, and calculus, and concentrates on key math topics for programming game engines and computer graphics. Included are exercise sets which should allow the book to be used as a textbook. The

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Mathematics for 3D Game Programming & Computer Graphics Free


The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure "gaps" in the theory. The book discusses applications in the context of the OpenGL architecture. It assumes basic understanding of matrix algebra, trigonometry, and calculus, and concentrates on key math topics for programming game engines and computer graphics The

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