Tuesday, November 29, 2011

ShaderX2 Free

ShaderX2
Author: Wolfgang Engel
Edition:
Binding: Paperback
ISBN: 155622902X
Category: Game Programming



ShaderX2: Introduction & Tutorials with Directx 9 (Wordware Game Developer's Library)


Download ShaderX2 game programming books for free.

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ShaderX2 Free




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ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0


Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0

Direct3D SHADERX: Vertex & Pixel Shader Tips and Techniques (Wordware Game Developer's Library)


Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.

ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)


Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the arti

ShaderX5: Advanced Rendering Techniques


Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by pr

ShaderX7: Advanced Rendering Techniques


Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common p

Communities of Play Free

Communities of Play
Author: Celia Pearce
Edition:
Binding: Hardcover
ISBN: 0262162571
Category: Game Programming



Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds


Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. Download Communities of Play game programming books for free. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds--actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora--a group of players whose game, Uru: Ages Be

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Communities of Play Free


Pearce looks in particular at the Uru Diaspora--a group of players whose game, Uru: Ages Be

Other Popular Game Programming Books


The Making of Second Life: Notes from the New World


The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own-very real-economy.The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's

Play Between Worlds: Exploring Online Game Culture


In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that p

My Life as a Night Elf Priest: An Anthropological Account of World of Warcraft (Technologies of the Imagination: New Media in Everyday Life)


"Ever since the creators of the animated television show South Park turned their lovingly sardonic gaze on the massively multiplayer online game World of Warcraft for an entire episode, WoW's status as an icon of digital culture
Sunday, November 27, 2011

Communities of Play

Communities of Play
Author: Celia Pearce
Edition:
Binding: Kindle Edition
ISBN: B004GGT17M
Category: Game Programming



Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds


Play communities existed long before massively multiplayer online games; they have
ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War
reenactments. Download Communities of Play game programming books for free. With the emergence of digital networks, however, new varieties of adult play
communities have appeared, most notably within online games and virtual worlds. Players in these
networked worlds sometimes develop a sense of community that transcends the game itself. In
Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in
networked digital worlds--actions by players that do not coincide with the intentions of the game's
designers. Pearce looks in particular at the Uru Diaspora--a group of

download

Communities of Play Free


Pearce looks in particular at the Uru Diaspora--a group of

Other Popular Game Programming Books


Ethnography and Virtual Worlds


Ethnography and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both

Play Between Worlds: Exploring Online Game Culture


In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived
on the borders, in the gaps--as players slip in and out of complex social networks that cross online
and offline space. Taylor questions the common assumpt

Game Mechanics: Advanced Game Design (Voices That Matter)


This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You'll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game

Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution (P.S.)


"Enough with speculation about our digital future. Infinite Reality is the straight dope on what is and isn't happening to us right now, from two of the only scientists working on the boundaries between real life and its virtual extensio
Saturday, November 26, 2011

Communities of Play Free

Communities of Play
Author: Celia Pearce
Edition:
Binding: Paperback
ISBN: 026251673X
Category: Game Programming



Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds


Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. Download Communities of Play game programming books for free. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds--actions by players that do not coincide with the intentions of the game's designers. Pearce looks in particular at the Uru Diaspora--a group of players whose game, Uru: Ages Be

download

Communities of Play Free


Pearce looks in particular at the Uru Diaspora--a group of players whose game, Uru: Ages Be

Other Popular Game Programming Books


Ethnography and Virtual Worlds: A Handbook of Method


Ethnography and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both

The Making of Second Life: Notes from the New World


The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own-very real-economy.The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's

Play Between Worlds: Exploring Online Game Culture


In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that p

How to Do Things with Videogames (Electronic Mediations)


In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games

Digital Culture, Play, and Identity: A World of Warcraft® Reader


World of Warcraft is the world's most popular massively multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of

Digital Color Free

Digital Color
Author:
Edition: 1
Binding: Kindle Edition
ISBN: B00BG6H410
Category: Game Programming



Digital Color: Acquisition, Perception, Coding and Rendering (ISTE)


In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. Download Digital Color game programming books for free. The fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and videos.
Individual chapters focus on the LMS specification, color constancy, color appearance models, rendering in synthetic image generation, image sensor te

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Digital Color Free


The fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and videos he fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and videos.
Individual chapters focus on the LMS specification, color constancy, color appearance models, rendering in synthetic image generation, image sensor te

Other Popular Game Programming Books


Friday, November 25, 2011

Digital Color Free

Digital Color
Author:
Edition: 1
Binding: Hardcover
ISBN: 1848213468
Category: Game Programming



Digital Color: Acquisition, Perception, Coding and Rendering (ISTE)


In this book the authors identify the basic concepts and recent advances in the acquisition, perception, coding and rendering of color. Download Digital Color game programming books for free. The fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and videos.
Individual chapters focus on the LMS specification, color constancy, color appearance models, rendering in synthetic image generation, image sensor te

download

Digital Color Free


The fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and videos he fundamental aspects related to the science of colorimetry in relation to physiology (the human visual system) are addressed, as are constancy and color appearance. It also addresses the more technical aspects related to sensors and the color management screen. Particular attention is paid to the notion of color rendering in computer graphics. Beyond color, the authors also look at coding, compression, protection and quality of color images and videos.
Individual chapters focus on the LMS specification, color constancy, color appearance models, rendering in synthetic image generation, image sensor te

Other Popular Game Programming Books


Wednesday, November 23, 2011

GPU Pro 4 Free

GPU Pro 4
Author: Wolfgang Engel
Edition:
Binding: Kindle Edition
ISBN: B00CEN4RNW
Category: Game Programming



GPU Pro 4: Advanced Rendering Techniques


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Other Popular Game Programming Books


GPU PRO 3: Advanced Rendering Techniques


This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld device

OpenGL Insights


Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experie

Introduction to 3D Game Programming with DirectX 11


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,

Programming in Objective-C (5th Edition) (Developer's Library)


Programming in Objective-C, Fifth Edition
Updated for OS X Mountain Lion, iOS 6, and Xcode 4.5

Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-or