Sunday, May 9, 2010

Introduction to 3D Game Programming with DirectX 10

Introduction to 3D Game Programming with DirectX 10
Author: Frank D. Luna
Edition: 1
Binding: Kindle Edition
ISBN: B0028085RK
Category: Game Programming



Introduction to 3D Game Programming with DirectX 10


Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. Download Introduction to 3D Game Programming with DirectX 10 game programming books for free. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects.
With this book understand how vectors, matrices, and transfomations are used in the creation of computer games; discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes; explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections;

download

Introduction to 3D Game Programming with DirectX 10 Free


The book is divided into three main parts
With this book understand how vectors, matrices, and transfomations are used in the creation of computer games; discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes; explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections;

Other Popular Game Programming Books


Introduction to 3D Game Programming with DirectX 11


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,

3D Math Primer for Graphics and Game Development (Wordware Game Math Library)


3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpr

The C++ Standard Library: A Tutorial and Reference (2nd Edition)


The Best-Selling C++ Resource Now Updated for C++11 A The C++ standard library provides a set of common classes and interfaces that greatly extend the core C++ language. The library, however, is not self-explanatory. To make full use o

C++ Primer Plus (6th Edition) (Developer's Library)


C++ Primer Plus, Sixth Edition New C++11 Coverage
C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self

No comments:

Post a Comment