Monday, July 30, 2012

Story and Simulations for Serious Games Free

Story and Simulations for Serious Games
Author: Nick Iuppa
Edition: 1
Binding: Kindle Edition
ISBN: B000SIFV0I
Category: Game Programming



Story and Simulations for Serious Games: Tales from the Trenches


How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. Download Story and Simulations for Serious Games game programming books for free. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future

download

Story and Simulations for Serious Games Free


This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future

Other Popular Game Programming Books


The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education


Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, ret

Persuasive Games: The Expressive Power of Videogames


Videogames are an expressive medium, and a persuasive medium; they represent how real
and imagined systems work, and they invite players to interact with those systems and form judgments
about them. In this innovative analysis, Ian Bogost e

Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete


Every week, millions of people including many of your employees spend hours playing multi-player online games with a level of engagement they don t bring to work. These aren t just adolescent video games we re talking rich narrative quests with 3-D e

Story and Simulations for Serious Games

Story and Simulations for Serious Games
Author: Nick Iuppa
Edition:
Binding: Paperback
ISBN: 024080788X
Category: Game Programming



Story and Simulations for Serious Games: Tales from the Trenches


How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. Download Story and Simulations for Serious Games game programming books for free. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future

download

Story and Simulations for Serious Games Free


This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation It also discusses enabling technologies in artificial intelligence, synthetic characters design and development, speech recognition technology, 3D modelling, and the future

Other Popular Game Programming Books


Persuasive Games: The Expressive Power of Videogames


Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines th

End-to-End Game Development: Creating Independent Serious Games and Simulations from Start to Finish


You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green li

Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete


Every week, millions of people including many of your employees spend hours playing multi-player online games with a level of engagement they don t bring to work. These aren t just adolescent video games we re talking rich narrative quests with 3-D e
Sunday, July 29, 2012

Physics Modeling for Game Programmers

Physics Modeling for Game Programmers
Author: David Conger
Edition: 1
Binding: Paperback
ISBN: 1592000932
Category: Game Programming



Physics Modeling for Game Programmers


Download Physics Modeling for Game Programmers game programming books for free.

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Physics Modeling for Game Programmers Free




Other Popular Game Programming Books


Physics for Game Developers


Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create

Physics for Game Programmers


Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical mod

Beginning Java SE 6 Game Programming


BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple
Saturday, July 28, 2012

Advanced Lingo for Games

Advanced Lingo for Games
Author: Gary Rosenzweig
Edition:
Binding: Paperback
ISBN: 078972331X
Category: Game Programming



Advanced Lingo for Games


Download Advanced Lingo for Games game programming books for free.

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Advanced Lingo for Games Free




Other Popular Game Programming Books


Special Edition Using Macromedia Director MX


Special Edition Using Macromedia Director MX is a comprehensive guide to creating and publishing Director movies. The book includes complete coverage of the newest version of Director, from advanced issues such as Lingo scripting and multi-u
Thursday, July 26, 2012

Introduction to Textures Free

Introduction to Textures
Author: Jeff Heaton
Edition:
Binding: Paperback
ISBN: 1604390026
Category: Game Programming



Introduction to Textures, Animation Audio and Sculpting in Second Life


Download Introduction to Textures game programming books for free.

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Introduction to Textures Free




Other Popular Game Programming Books


Scripting Your World: The Official Guide to Second Life Scripting


Find complete information about Second Life scripting and gain access to more than 50 previously unpublished ready-to-use scripts in Scripting Your World: The Official Guide to Second Life Scripting.A Learn how to script Second Life behaviors

Scripting Recipes for Second Life


Second Life is an Internet-based virtual world where residents can explore, meet other residents, socialize and participate in individual and group activities. Another major activity is the ability to create and trade/sell items and services to other

Creating Your World: The Official Guide to Advanced Content Creation for Second Life


Enrich your virtual existence by mastering the techniques and tactics the experts use to create jaw-dropping SL content-everything from buildings and vehicles to clothing, landscapes, and animations. This official, exclusive guide from a tea

Wizards and Warriors Free

Wizards and Warriors
Author: Jason Darby
Edition: 1
Binding: Kindle Edition
ISBN: B00B7RE5L0
Category: Game Programming



Wizards and Warriors: Massively Multiplayer Online Game Creation


With WIZARDS AND WARRIORS: MASSIVELY MULTIPLAYER ONLINE GAME CREATION, you'll learn how to create your own massively multiplayer online (MMO) game, even if you have no previous game design experience. Download Wizards and Warriors game programming books for free. If you have the latest version of the popular MMO program Realm Crafter Pro and some experience with C#, simply follow this step-by-step guide and soon you will be playing a game of your own creation. An approachable, introductory guide for any aspiring game developer who wants to create MMOs, the book will help you understand what an MMO is, learn how to set up servers and clients for your game, discover how to come up with your own game ideas, gain an understanding of how to use Realm Crafter, test your MMO game, and much more. By the end of

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Wizards and Warriors Free


If you have the latest version of the popular MMO program Realm Crafter Pro and some experience with C#, simply follow this step-by-step guide and soon you will be playing a game of your own creation By the end of

Other Popular Game Programming Books


Wednesday, July 25, 2012

Wizards and Warriors

Wizards and Warriors
Author: Jason Darby
Edition: 1
Binding: Paperback
ISBN: 1598638513
Category: Game Programming



Wizards and Warriors: Massively Multiplayer Online Game Creation


With Wizards and Warriors: Massively Multiplayer Online Game Creation, you'll learn how to create your own massively multiplayer online (MMO) game, even if you have no previous game design experience. Download Wizards and Warriors game programming books for free. If you have the latest version of the popular MMO program Realm Crafter Pro and some experience with C#, simply follow this step-by-step guide and soon you will be playing a game of your own creation. An approachable, introductory guide for any aspiring game developer who wants to create MMOs, the book will help you understand what an MMO is, learn how to set up servers and clients for your game, discover how to come up with your own game ideas, gain an understanding of how to use Realm Crafter, test your MMO game, and much more. By the

download

Wizards and Warriors Free


If you have the latest version of the popular MMO program Realm Crafter Pro and some experience with C#, simply follow this step-by-step guide and soon you will be playing a game of your own creation By the

Other Popular Game Programming Books


Make Your Own MMORPG


If you've ever dreamed about creating your own MMORPG, then this book is for you.

In Make Your Own MMORPG, you will be shown step-by-step how to design, launch and run your own game.

You will learn how to:
Create a game design docu

Game Development Essentials: Online Game Development


With an innovative, business-model approach, Game Development Essentials: Online Game Development provides the essentials needed to achieve long-term success with Massively Multiplayer Online Games (MMOGs). This book takes a significant and valuable

Beginning 3D Game Development with Unity: All-in-one, multi-platform game development


Beginning 3D Game Development with Unity is perfect for those who would like toAcome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such

Game Development Essentials: Gameplay Mechanics


This book will introduce both aspiring and professional designers to the exciting and fast-paced world of gameplay system design. Designing successful next-generation console games has become an increasingly complicated business as gamers are demandi
Tuesday, July 24, 2012

Creating Game Art for 3D Engines Free

Creating Game Art for 3D Engines
Author: Brad Strong
Edition: 1
Binding: Kindle Edition
ISBN: B00B7RE9FW
Category: Game Programming



Creating Game Art for 3D Engines (Game Development)


Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Download Creating Game Art for 3D Engines game programming books for free. Using AutodeskA 3ds MaxA to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game. Unlike other books that cover only art creation, Creating Game Art for 3D Engines teaches you how to create art specifically with the game engine in mind. All of the principles and techniques are universal

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Creating Game Art for 3D Engines Free


Using AutodeskA 3ds MaxA to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game All of the principles and techniques are universal

Other Popular Game Programming Books