Saturday, March 31, 2012

Grade

Grade
Author: Kreimeier
Edition:
Binding: Paperback
ISBN: 1556229674
Category: Game Programming



Grade: Game Design Patterns


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Friday, March 30, 2012

Shapesheet Programming for the Visio 5.0 Masters Free

Shapesheet Programming for the Visio 5.0 Masters
Author: Bill Purchno
Edition: Pap/Com
Binding: Paperback
ISBN: 1556226691
Category: Game Programming



Shapesheet Programming for the Visio 5.0 Masters


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Thursday, March 29, 2012

Maya Complete 4.5 Modeling

Maya Complete 4.5 Modeling
Author: D.A. Crowder
Edition:
Binding: Paperback
ISBN: 1556220405
Category: Game Programming



Maya Complete 4.5 Modeling


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Wednesday, March 28, 2012

Visual Creativity Handbook

Visual Creativity Handbook
Author: Mario Pricken
Edition:
Binding: Hardcover
ISBN: 097256361X
Category: Game Programming



Visual Creativity Handbook: Creativity Techniques for New Picture Worlds in Advertising, 3d Animation and Computer Games


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Tuesday, March 27, 2012

Transmissions from Imaginary Places Free

Transmissions from Imaginary Places
Author: Jim Rossignol
Edition:
Binding: Hardcover
ISBN: 0596102240
Category: Game Programming



Transmissions from Imaginary Places: Writings on Computers and Video Games


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Sunday, March 25, 2012

Build Your Own Card Games with Visual C# Free

Build Your Own Card Games with Visual C#
Author: Karen Liu
Edition:
Binding: Paperback
ISBN: 0596100108
Category: Game Programming



Build Your Own Card Games with Visual C#


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Thinking Animation

Thinking Animation
Author: Angie Jones
Edition:
Binding: Paperback
ISBN: 059600981X
Category: Game Programming



Thinking Animation: Bridging the Path Between 2D and 3D


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Saturday, March 24, 2012

Illustrator

Illustrator
Author: Jeff Vanwest
Edition:
Binding: Paperback
ISBN: 0596009801
Category: Game Programming



Illustrator: The Missing Manual


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Friday, March 23, 2012

Prediction, Learning

Prediction, Learning
Author: Nicolo Cesa-Bianchi
Edition:
Binding: Kindle Edition
ISBN: B000U5M2AQ
Category: Game Programming



Prediction, Learning, and Games


This important new text and reference for researchers and students in machine learning, game theory, statistics and information theory offers the first comprehensive treatment of the problem of predicting individual sequences. Download Prediction, Learning game programming books for free. Unlike standard statistical approaches to forecasting, prediction of individual sequences does not impose any probabilistic assumption on the data-generating mechanism. Yet, prediction algorithms can be constructed that work well for all possible sequences, in the sense that their performance is always nearly as good as the best forecasting strategy in a given reference class. The central theme is the model of prediction using expert advice, a general framework within which many related problems can be cast and discussed.

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Machine Learning for Hackers


If you're an experienced programmer interested in crunching data, this book will get you started with machine learning-a toolkit of algorithms that enables computers to train themselves to automate useful tasks. Authors Drew Conway and John Myles

The Signal and the Noise: Why So Many Predictions Fail-but Some Don't


"Nate Silver's The Signal and the Noise is The Soul of a New Machine for the 21st century."
-Rachel Maddow, author of Drift


Nate Silver built an innovative system for predicting baseball performance, predic

The Elements of Statistical Learning: Data Mining, Inference, and Prediction, Second Edition (Springer Series in Statistics)


During the past decade there has been an explosion in computation and information technology. With it have come vast amounts of data in a variety of fields such as medicine, biology, finance, and marketing. The challenge of understanding these data h
Thursday, March 22, 2012

Prediction, Learning Free

Prediction, Learning
Author: Nicolo Cesa-Bianchi
Edition:
Binding: Hardcover
ISBN: 0521841089
Category: Game Programming



Prediction, Learning, and Games


This important new text and reference for researchers and students in machine learning, game theory, statistics and information theory offers the first comprehensive treatment of the problem of predicting individual sequences. Download Prediction, Learning game programming books for free. Unlike standard statistical approaches to forecasting, prediction of individual sequences does not impose any probabilistic assumption on the data-generating mechanism. Yet, prediction algorithms can be constructed that work well for all possible sequences, in the sense that their performance is always nearly as good as the best forecasting strategy in a given reference class. The central theme is the model of prediction using expert advice, a general framework within which many related problems can be cast and discussed.

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The Elements of Statistical Learning: Data Mining, Inference, and Prediction, Second Edition (Springer Series in Statistics)


During the past decade there has been an explosion in computation and information technology. With it have come vast amounts of data in a variety of fields such as medicine, biology, finance, and marketing. The challenge of understanding these data h

Pattern Recognition and Machine Learning (Information Science and Statistics)


This is the first textbook on pattern recognition to present the Bayesian viewpoint. The book presents approximate inference algorithms that permit fast approximate answers in situations where exact answers are not feasible. It uses graphical models

Machine Learning: A Probabilistic Perspective (Adaptive Computation and Machine Learning series)


Today's Web-enabled deluge of electronic data calls for automated methods of data analysis. Machine learning provides these, developing methods that can automatically detect patterns in data and then use the uncovered patterns to predict future data.
Tuesday, March 20, 2012

Game Design Workshop

Game Design Workshop
Author: Steven Hoffman
Edition:
Binding: Kindle Edition
ISBN: B001UN2WCK
Category: Game Programming



Game Design Workshop (Gama Network)


Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. Download Game Design Workshop game programming books for free. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting, and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.The ideas and exercises in this Game Design Workshop answer the questions asked by every aspiring game designer: How do I learn to design games? What skills do I need to become a

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This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting, and redesigning your own games with exercises that teach essential design skills The ideas and exercises in this Game Design Workshop answer the questions asked by every aspiring game designer: How do I learn to design games? What skills do I need to become a

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Rules of Play


An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

Game Design Workshop: A Playcentric Approach to Creating Innovative Games (Gama Network Series)


Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work

Kobold Guide to Board Game Design (Kobold Guides to Game Design)


Pull up a chair and see how the world's top game designers roll.
You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list.

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Theory of Fun for Game Design


A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all a

Game Design Workshop

Game Design Workshop
Author: Tracy Fullerton
Edition:
Binding: Paperback
ISBN: 1578202221
Category: Game Programming



Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)


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A Theory of Fun for Game Design


A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun i

The Art of Game Design: A book of lenses


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games

Rules of Play: Game Design Fundamentals


As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. The