Friday, November 30, 2012

Animation Magic with Visual Basic 5

Animation Magic with Visual Basic 5
Author: Lever
Edition:
Binding: Paperback
ISBN: 0138422966
Category: Game Programming



Animation Magic with Visual Basic 5, with CD


The first developer's guide to animation with Visual Basic 5! Understand the principles of 2D and 3D computer graphics. Download Animation Magic with Visual Basic 5 game programming books for free. Includes detailed coverage of VBScript and ActiveX - plus easy-to-use clip animation on CD-ROM! Platform games, puzzle games, simulations, screensavers, ray casting and more. Step-by-step introduction to Visual Basic 5 for those who need it - plus dozens of great animation tips for VB5 experts. Most software developers have no animation skills at all, yet increasingly they are called upon to deliver animation on Web sites and in other interactive media. This book presents the fundamentals of animation for professional software developers. The book starts with the simplest aspects of animation, including sprite

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Includes detailed coverage of VBScript and ActiveX - plus easy-to-use clip animation on CD-ROM! Platform games, puzzle games, simulations, screensavers, ray casting and more. Step-by-step introduction to Visual Basic 5 for those who need it - plus dozens of great animation tips for VB5 experts. Most software developers have no animation skills at all, yet increasingly they are called upon to deliver animation on Web sites and in other interactive media. This book presents the fundamentals of animation for professional software developers Includes detailed coverage of VBScript and ActiveX - plus easy-to-use clip animation on CD-ROM! Platform games, puzzle games, simulations, screensavers, ray casting and more. Step-by-step introduction to Visual Basic 5 for those who need it - plus dozens of great animation tips for VB5 experts. Most software developers have no animation skills at all, yet increasingly they are called upon to deliver animation on Web sites and in other interactive media. This book presents the fundamentals of animation for professional software developers. The book starts with the simplest aspects of animation, including sprite

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Game Developer's Market Guide

Game Developer's Market Guide
Author: Bob Bates
Edition: 1
Binding: Paperback
ISBN: B005Q8M0YU
Category: Game Programming



Game Developer's Market Guide (Premier Press Game Development)


Welcome to the first comprehensive guide for everyone in the game development industry - from artists, writers, and designers to programmers, producers, and executives. Download Game Developer's Market Guide game programming books for free. This one-stop guide covers all aspects of the game development industry. If you're looking for schools with a game development curriculum, they're in here. If you're already working in the industry and want to make a career move, check out the listing of game development companies and what they look for in employees. If you're interested in freelancing, that's covered too. Build your personal resources using the listing of recommended books, publications, and Web sites that all developers should know about. Get tips that will help you decide whether to use an agent or recruiter,

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This one-stop guide covers all aspects of the game development industry. If you're looking for schools with a game development curriculum, they're in here. If you're already working in the industry and want to make a career move, check out the listing of game development companies and what they look for in employees. If you're interested in freelancing, that's covered too Get tips that will help you decide whether to use an agent or recruiter,

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Thursday, November 29, 2012

Creating 3D Worlds

Creating 3D Worlds
Author: Simon Danaher
Edition:
Binding: Paperback
ISBN: 0764178431
Category: Game Programming



Creating 3D Worlds: With CD-ROM


Artists working with computers can learn the secrets behind the techniques for creating convincing, realistic, highly professional 3D landscapes for videos, films, web comics, and websites. Download Creating 3D Worlds game programming books for free. This book instructs on how to use modern graphics software and shows how to construct intricate, hyper-realistic worlds with topographical features that include mountains and hills, forests and foliage, oceans and rivers, skies with textured cloud layers, fog, rain, and even lightning. To these worlds, artist and author Simon Danaher shows how to add realistic living creatures and man-made structures. He explains the theory of 3D world modeling in easy-to-understand language, offering essential insights into how virtual worlds are created for movies and television

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This book instructs on how to use modern graphics software and shows how to construct intricate, hyper-realistic worlds with topographical features that include mountains and hills, forests and foliage, oceans and rivers, skies with textured cloud layers, fog, rain, and even lightning He explains the theory of 3D world modeling in easy-to-understand language, offering essential insights into how virtual worlds are created for movies and television

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Tuesday, November 27, 2012

Creating 3D Worlds

Creating 3D Worlds
Author: Simon Danaher
Edition:
Binding: Paperback
ISBN: B001QCXC1U
Category: Game Programming



Creating 3D Worlds: With CD-ROM


Artists working with computers can learn the secrets behind the techniques for creating convincing, realistic, highly professional 3D landscapes for videos, films, web comics, and websites. Download Creating 3D Worlds game programming books for free. This book instructs on how to use modern graphics software and shows how to construct intricate, hyper-realistic worlds with topographical features that include mountains and hills, forests and foliage, oceans and rivers, skies with textured cloud layers, fog, rain, and even lightning. To these worlds, artist and author Simon Danaher shows how to add realistic living creatures and man-made structures. He explains the theory of 3D world modeling in easy-to-understand language, offering essential insights into how virtual worlds are created for movies and television

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This book instructs on how to use modern graphics software and shows how to construct intricate, hyper-realistic worlds with topographical features that include mountains and hills, forests and foliage, oceans and rivers, skies with textured cloud layers, fog, rain, and even lightning He explains the theory of 3D world modeling in easy-to-understand language, offering essential insights into how virtual worlds are created for movies and television

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Monday, November 26, 2012

Designing Character-Based Console Games

Designing Character-Based Console Games
Author: Mark Davies
Edition: 1
Binding: Paperback
ISBN: 1584505214
Category: Game Programming



Designing Character-Based Console Games


In today's game market more games are developed for the XboxAA, PlayStationAA, and NintendoAA systems than for the PC, so designers and developers need to hone their skills and learn console specific techniques in order to succeed in this very competitive field. Download Designing Character-Based Console Games game programming books for free. Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games, including action-adventure, first person shooters, and role-playing games. It offers a starting point for any budding designer, a point of reference for anyone who wants to learn more about how games are made, and a few choice nuggets of information for the expert. By following the process of

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Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games, including action-adventure, first person shooters, and role-playing games By following the process of

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Mobile Games Free

Mobile Games
Author: Jouni Paavilainen
Edition:
Binding: Paperback
ISBN: 0735713758
Category: Game Programming



Mobile Games: Creating Business with Nokia N-Gage


NRG and Nokia deliver the book that teaches how to work within the complex, Nokia-proprietary wireless game development platform, N-Gage. Download Mobile Games game programming books for free. Official documentation from Nokia for developers learning how to program mobile games that use the Nokia N-Gage platform. Technology has always driven the game industry forward and introduced newopportunities to create compelling user experiences and positive surprises forthe consumers. While technology has been the main driver, the importance ofusability cannot be underestimated. Today, the game industry is facing thechallenge and opportunity to bring games available for the population of over abillion cell phone users around the world. With this, cell phones are quicklybecoming a platform for game play an

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Official documentation from Nokia for developers learning how to program mobile games that use the Nokia N-Gage platform. Technology has always driven the game industry forward and introduced newopportunities to create compelling user experiences and positive surprises forthe consumers. While technology has been the main driver, the importance ofusability cannot be underestimated. Today, the game industry is facing thechallenge and opportunity to bring games available for the population of over abillion cell phone users around the world fficial documentation from Nokia for developers learning how to program mobile games that use the Nokia N-Gage platform. Technology has always driven the game industry forward and introduced newopportunities to create compelling user experiences and positive surprises forthe consumers. While technology has been the main driver, the importance ofusability cannot be underestimated. Today, the game industry is facing thechallenge and opportunity to bring games available for the population of over abillion cell phone users around the world. With this, cell phones are quicklybecoming a platform for game play an

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Sunday, November 25, 2012

OpenGL Library Free

OpenGL Library
Author: Dave Shreiner
Edition: 7
Binding: Paperback
ISBN: 032163764X
Category: Game Programming



OpenGL Library (7th Edition)


This boxed set includes: The best-selling OpenGL A Programming Guide, Seventh Edition, which covers the latest releases of OpenGL, Versions 3. Download OpenGL Library game programming books for free. and 3.1, and includes a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics. The popular OpenGL A Shading Language, Third Edition, which addresses the more integrated nature of the shading language in OpenGL 3.0 and 3.1, with key coverage of special shading techniques, light and shading techniques, light and shadow shaders, and multipass shaders. Plus: A bonus schematic poster of the OpenGL Machine for both the 3.0 and 3

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and 3.1, and includes a 16-page color insert. This is the definitive guide to graphics programming with OpenGL, the platform-independent standard for professional-quality 3D graphics. The popular OpenGL A Shading Language, Third Edition, which addresses the more integrated nature of the shading language in OpenGL 3 0 and 3

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OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition)


OpenGLA SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developer

Real-Time Rendering, Third Edition


Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over

Mathematics for 3D Game Programming and Computer Graphics, Third Edition


This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear al
Saturday, November 24, 2012

OpenGL(R) Library

OpenGL(R) Library
Author: Dave Shreiner
Edition: 3
Binding: Paperback
ISBN: 0321470559
Category: Game Programming



OpenGL(R) Library (3rd Edition)


OpenGL is a powerful software interface used to produce high-quality computer graphics. Download OpenGL(R) Library game programming books for free. This boxed set brings together in one specially priced set the two most important guides to OpenGL, OpenGL Programming Guide, 5/e, 0321335732, and OpenGL Shading Language, 2/e, 0321334892. These books are such standards in the field that programmers commonly refer to them simply as "the red book" and "the orange book." These latest editions cover the many new features found in OpenGL version 2.0. The authors, Dave Shreiner and Randi Rost, are two of the most respected and influential figures in the OpenGL and graphics programming community. Please note, the previous editions of this boxed set contained OpenGL Reference Manual, the "blue book." However, the

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This boxed set brings together in one specially priced set the two most important guides to OpenGL, OpenGL Programming Guide, 5/e, 0321335732, and OpenGL Shading Language, 2/e, 0321334892. These books are such standards in the field that programmers commonly refer to them simply as "the red book" and "the orange book." These latest editions cover the many new features found in OpenGL version 2.0 " However, the

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Thursday, November 22, 2012

Computer-Aided Geometric Design Free

Computer-Aided Geometric Design
Author: Fujio Yamaguchi
Edition: 2002
Binding: Hardcover
ISBN: 4431703403
Category: Game Programming



Computer-Aided Geometric Design


Computer graphics, computer-aided design, and computer-aided manufacturing are tools that have become indispensable to a wide array of activities in contemporary society. Download Computer-Aided Geometric Design game programming books for free. Euclidean processing provides the basis for these computer-aided design systems although it contains elements that inevitably lead to an inaccurate, non-robust, and complex system. The primary cause of the deficiencies of Euclidean processing is the division operation, which becomes necessary if an n-space problem is to be processed in n-space. The difficulties that accompany the division operation may be avoided if processing is conducted entirely in (n+1)-space. The paradigm attained through the logical extension of this approach, totally four-dimensional processing, is the

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The paradigm attained through the logical extension of this approach, totally four-dimensional processing, is the

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Computer Graphics Handbook Free

Computer Graphics Handbook
Author: Michael E Mortenson
Edition: 1
Binding: Paperback
ISBN: 0831110023
Category: Game Programming



Computer Graphics Handbook


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Wednesday, November 21, 2012

Cars Official Strategy Guide (Official Strategy Guides Free

Cars Official Strategy Guide (Official Strategy Guides
Author: BradyGames
Edition:
Binding: Paperback
ISBN: 074400800X
Category: Game Programming



Cars Official Strategy Guide (Official Strategy Guides (Bradygames))


Let's get this show on the road!A This is the only pit stop you'll need to make to capture the coveted Piston Cup Championship. Download Cars Official Strategy Guide (Official Strategy Guides game programming books for free. Go Lightning McQueen! A BradyGames' Cars Official Strategy Guide includes the following: Racing Tips: Finish first in every race to earn the maximum trophy points for Lightning and unlock lots of cool bonuses! Lizzie's Postcard Hunt: Recover every one of Lizzie's lost postcards. Our maps and strategy let you know exactly when, where, and how to get them all! Track Maps: We've marked every jump, shortcut, and twist in the road to give you the edge on the competition! Tractor Tipping: Step-by-step tactics and maps for avoiding Frank's headlights and tipping ea

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Our maps and strategy let you know exactly when, where, and how to get them all! Track Maps: We've marked every jump, shortcut, and twist in the road to give you the edge on the competition! Tractor Tipping: Step-by-step tactics and maps for avoiding Frank's headlights and tipping ea

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Monday, November 19, 2012

Learn 3D Graphics Programming on the PC Free

Learn 3D Graphics Programming on the PC
Author: Richard F. Ferraro
Edition: Edition Unstated
Binding: Paperback
ISBN: 0201483327
Category: Game Programming



Learn 3D Graphics Programming on the PC


Want to add a third dimension to your applications? No matter what your programming experience, Learn 3D Graphics Programming on the PC can show you how to add the excitement of 3D graphics to your work. Download Learn 3D Graphics Programming on the PC game programming books for free. Learn 3D Graphics Programming on the PC welcomes you to the dazzling world of 3D graphics creation. This book/CD-ROM package teaches you how to program in 3D using the RenderWare(TM) professional 3D graphics libraries.RenderWare is responsible for all of the low-level 3D graphics, allowingyou to fully concentrate on your 3D application. Everything you need isincluded on the CD-ROM including the RenderWare libraries, sampleapplications, models, and textures. If you're new to 3D, you'll find this book contains must-have information onusing cameras,

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Learn 3D Graphics Programming on the PC welcomes you to the dazzling world of 3D graphics creation. This book/CD-ROM package teaches you how to program in 3D using the RenderWare(TM) professional 3D graphics libraries.RenderWare is responsible for all of the low-level 3D graphics, allowingyou to fully concentrate on your 3D application. Everything you need isincluded on the CD-ROM including the RenderWare libraries, sampleapplications, models, and textures earn 3D Graphics Programming on the PC welcomes you to the dazzling world of 3D graphics creation. This book/CD-ROM package teaches you how to program in 3D using the RenderWare(TM) professional 3D graphics libraries.RenderWare is responsible for all of the low-level 3D graphics, allowingyou to fully concentrate on your 3D application. Everything you need isincluded on the CD-ROM including the RenderWare libraries, sampleapplications, models, and textures. If you're new to 3D, you'll find this book contains must-have information onusing cameras,

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Programmer's Guide to the EGA, VGA, and Super VGA Cards (3rd Edition)


Praise for Previous Editions: "...I've found this book useful when I've reached for it, and I've found myself reaching for it increasingly often, and that's the real test of any reference." - Michael Abrash, Dr. Dobb's Journal "A gold mine of infor

Computer Graphics: Principles and Practice in C (2nd Edition)


The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features cont

XNA 3D Primer

XNA 3D Primer
Author: Michael C. Neel
Edition:
Binding: Kindle Edition
ISBN: B004GXC86G
Category: Game Programming



XNA 3D Primer


This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft's XNA Framework. Download XNA 3D Primer game programming books for free. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle collision detection, control the game camera, and understand the basics of shaders - special programs that execute on the graphics processor. Also covered are how to extend the XNA Content Pipeline to read and use model skeletal animation, and also load and play back timeline animation data created in 3D modeling tools. 3D concepts and systems can seem like a foreign language when you're a beginner.

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XNA 4.0 Game Development by Example: Beginner's Guide


This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagramme

3D Graphics with XNA Game Studio 4.0


This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, e

XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)


Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both WindowsA Phone 7 and Xbox 360A A This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from

XNA 4 3D Game Development by Example: Beginner's Guide


This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagramme
Sunday, November 18, 2012

XNA 3D Primer Free

XNA 3D Primer
Author: Michael Neel
Edition:
Binding: Digital
ISBN: B003A6RCES
Category: Game Programming



XNA 3D Primer (Wrox Blox)


This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft's XNA Framework. Download XNA 3D Primer game programming books for free. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D space, handle collision detection, control the game camera, and understand the basics of shaders - special programs that execute on the graphics processor. Also covered are how to extend the XNA Content Pipeline to read and use model skeletal animation, and also load and play back timeline animation data created in 3D modeling tools. 3D concepts and systems can seem like a foreign language when you're a beginner.

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Friday, November 16, 2012

Windows Graphics Programming

Windows Graphics Programming
Author: Julio Sanchez
Edition:
Binding: Paperback
ISBN: 0764532510
Category: Game Programming



Windows Graphics Programming


WindowsA Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know-how you need to develop top-of-the-line Windows graphics applications. Download Windows Graphics Programming game programming books for free. Using example code modules to illustrate key techniques, Julio Sanchez and Maria P. Canton lead you step by step through the Windows graphics programming repertoire - from Win32 API basics to cutting-edge DirectX 6.1 tools. Working Solutions for Programming ChallengesMaster the basic principles of API programmingCreate menus, dialog boxes,and toolbarsManipulate pixels, lines, and curvesWork with closed figures, regions, and pathsManage Windows bitmap constructsTake command of rendering operations using Direct AccessUse Dire

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Working Solutions for Programming ChallengesMaster the basic principles of API programmingCreate menus, dialog boxes,and toolbarsManipulate pixels, lines, and curvesWork with closed figures, regions, and pathsManage Windows bitmap constructsTake command of rendering operations using Direct AccessUse Dire

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Programming Windows with MFC, Second Edition


A definitive book for developers who want to understand and profit from the advances inherent in C++ and the Microsoft Foundation Class (MFC) library, this book explores the basics and, for the first time, gives authoritative coverage of OLE and Acti