Saturday, July 30, 2011

Focus On SDL Free

Focus On SDL
Author: Ernest Pazera
Edition: 1
Binding: Paperback
ISBN: 1592000304
Category: Game Programming



Focus On SDL (Focus on Game Development)


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Game Coding Complete, Fourth Edition


Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the un

Beginning C++ Through Game Programming


BEGINNING C++ THROUGH GAME PROGRAMMING, THIRD EDITION approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill

Programming Linux Games


Programming Linux Games discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, a

Java 1.4 Game Programming

Java 1.4 Game Programming
Author: Andrew Mulholland
Edition:
Binding: Paperback
ISBN: 1556229631
Category: Game Programming



Java 1.4 Game Programming (Wordware Game and Graphics Library)


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Friday, July 29, 2011

Cross-Platform Game Programming (Game Development)

Cross-Platform Game Programming (Game Development)
Author: Steven Goodwin
Edition: 1
Binding: Paperback
ISBN: B004JZWTTM
Category: Game Programming



Cross-Platform Game Programming (Game Development) (Charles River Media Game Development)


With many of today's games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Download Cross-Platform Game Programming (Game Development) game programming books for free. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every cross-platform game, and gives you the understanding and ability needed to solve them. It also teaches you how to write code that behaves identically on all machines. In addition, the book explains why standard libraries are not standard enough, and covers the nuances between compilers, debuggers, and operating systems. Throughout the book, how-to guidelines are provided for using the same code to handle

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Cross-Platform Game Programming (Game Development) Free


Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every cross-platform game, and gives you the understanding and ability needed to solve them. It also teaches you how to write code that behaves identically on all machines. In addition, the book explains why standard libraries are not standard enough, and covers the nuances between compilers, debuggers, and operating systems ross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every cross-platform game, and gives you the understanding and ability needed to solve them. It also teaches you how to write code that behaves identically on all machines. In addition, the book explains why standard libraries are not standard enough, and covers the nuances between compilers, debuggers, and operating systems. Throughout the book, how-to guidelines are provided for using the same code to handle

Other Popular Game Programming Books


Game Developer's Open Source Handbook (Charles River Media Game Development)


With the cost of game development increasing regularly, studios are looking for innovative ways to reduce their budgets without compromising quality. At the same time, developers are looking toward more complex and customizable software, tools, and l

3D Math Primer for Graphics and Game Development (Wordware Game Math Library)


3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpr

Game Development Essentials: Game QA & Testing


Game Development Essentials: Game Testing & QA explains the history of testing, basic and advanced techniques, educational background, and available online resources on testing. With Game Development Essentials: Game Testing & QA, dedicated gamers ca
Thursday, July 28, 2011

Unreal Tournament Game Programming for Teens (For Teens Free

Unreal Tournament Game Programming for Teens (For Teens
Author: John P Flynt
Edition: 1
Binding: Paperback
ISBN: 1598633465
Category: Game Programming



Unreal Tournament Game Programming for Teens (For Teens (Course Technology))


Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. Download Unreal Tournament Game Programming for Teens (For Teens game programming books for free. It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor. You'll begin with programming basics and will then quickly progress to creating elementary events and games within the modification framework provided by Unreal Tournament. This book does not involve actual game play with Unreal Tournament, but rather focuses on how to derive classes from the classes in the Unreal Tournament class hierarchy, how to use features of the Unreal Level Editor, and how to work with the syntax of UnrealScript. Using the

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Mastering Unreal Technology: The Art of Level Design


Let your imagination run wild in the world of Unreal Technology. Mastering Unreal Technology: The Art of Level Design knows no boundaries as it shows you how to build custom mods, maps and levels with the Unreal engine. Its tutorial format wi

Unreal Tournament 2004 (Editor's Choice Edition)


Unreal Tournament 2004 - Editor's Choice brings back the world-renowned tournament game with new air & land vehicles, improved AI, revised network code, and new maps. This groundbreaking new edition includes new maps for the Onslaught mode, new vehic

Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3


Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world's hottest new gaming engine: Unreal Engine 3. Here's everything you need to
Wednesday, July 27, 2011

Microsoft Flight Simulator X For Pilots Real World Training Free

Microsoft Flight Simulator X For Pilots Real World Training
Author: Jeff Van West
Edition: 1
Binding: Kindle Edition
ISBN: B000SEIWZI
Category: Game Programming



Microsoft Flight Simulator X For Pilots Real World Training


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The Next Hour: The most important hour in your logbook


"Pilots don't crash airplanes because they want to," says Collins, but even experienced pilots do. The best way to stay out of an accident report, he suggests, is to understand and manage the risks inherent in flying-every time you get in an

Pilot's Handbook of Aeronautical Knowledge


Pilot's Handbook of Aeronautical Knowledge, an official Federal Aviation Administration (FAA) Handbook; provides basic knowledge that is essential for pilots. This updated handbook introduces pilots to the broad spectrum of knowledge that will be n

Airplane Flying Handbook


The Airplane Flying Handbook is the official U.S. Government guide created by the Federal Aviation Administration designed as a technical manual to introduce basic pilot skills and knowledge that are essential for piloting airplanes. It provides info

Squawk 7700


Squawk 7700, an aviation autobiography by Peter M. Buffington, tells of his personal adventure into the world of aviation to achieve a professional airline pilot career. He provides riveting details of daily operations within the aviation industry, a
Tuesday, July 26, 2011

Microsoft Flight Simulator X For Pilots Real World Training

Microsoft Flight Simulator X For Pilots Real World Training
Author: Jeff Van West
Edition: 1
Binding: Paperback
ISBN: 0764588222
Category: Game Programming



Microsoft Flight Simulator X For Pilots Real World Training


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Microsoft Flight Simulator X: Gold Edition


Flight Acceleration X-pack enables gamers to play head to head against their friends or others in exciting racing missions, in addition to 20 new missions and new content.A Looks better than ever with enhanced DX10 graphics.

Scenario-Based Training with X-Plane and Microsoft Flight Simulator: Using PC-Based Flight Simulations Based on FAA-Industry Training Standards


Fly toward pilot certification with these real-world scenario exercisesAlthough PC-based flight simulations have been available for 30 years, many pilots, instructors, and flight schools don't understand how best to use these tools in real-wor

Microsoft® Flight Simulator as a Training Aid: A Guide for Pilots, Instructors, and Virtual Aviators


PC-based simulations, though touted by many in the aviation community as excellent flight training aids, are not being used to their full potential. This guide and the accompanying CD illustrate how to get the most out of MicrosoftA Flight Simulator

Saitek Pro Flight Yoke with Three-Lever Throttle (PZ44)


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Saitek Pro Flight Rudder Pedals


Complete your virtual pilot's controller setup and take flight simulation reality to the next level with the Pro Flight Rudder Pedals. Control the rudder and toe brakes of your aircraft with your feet - just like real pilots. Adjustable, smooth act
Monday, July 25, 2011

Game Programming für Dummies Free

Game Programming für Dummies
Author: André LaMothe
Edition: 1
Binding: Paperback
ISBN: 3527700978
Category: Game Programming



Game Programming für Dummies (German Edition)


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