Monday, October 31, 2011

Building XNA 2.0 Games

Building XNA 2.0 Games
Author: John Sedlak
Edition: 1
Binding: Paperback
ISBN: 1430209798
Category: Game Programming



Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)


Building XNA 2. Download Building XNA 2.0 Games game programming books for free. Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award-winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in-depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award-winning title, from concept to reality. He reveals tips and techniques for creating a polished, high-quality game with very few resources, while bridging the gap between coding and art. This

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Building XNA 2.0 Games Free


Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award-winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in-depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award-winning title, from concept to reality This

Other Popular Game Programming Books


Xbox One Console - Day One Edition



view larger Reserve your Day One Edition today. Be first to experience Xbox One with the Day One Edition. Available in limited quantities, it features a commemorative controller, a token code to un

XNA 2.0 Game Programming Recipes: A Problem-Solution Approach (Books for Professionals by Professionals)


Join the game development revolution today! XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation co

XNA 4.0 Game Development by Example: Beginner's Guide


This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagramme

Beginning XNA 3.0 Game Programming: From Novice to Professional (Expert's Voice in XNA)


Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you
Sunday, October 30, 2011

Game Invaders Free

Game Invaders
Author: Clive Fencott
Edition: 1
Binding: Kindle Edition
ISBN: B00852YZ42
Category: Game Programming



Game Invaders: The Theory and Understanding of Computer Games


Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Download Game Invaders game programming books for free. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay.Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find:a Suggestions on how to apply the DIY package

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Game Invaders Free


Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay Readers will find:a Suggestions on how to apply the DIY package

Other Popular Game Programming Books


The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education


Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, ret

Reality Is Broken: Why Games Make Us Better and How They Can Change the World


A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane
Saturday, October 29, 2011

Game Invaders

Game Invaders
Author: Clive Fencott
Edition: 1
Binding: Paperback
ISBN: 0470597186
Category: Game Programming



Game Invaders: The Theory and Understanding of Computer Games


Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Download Game Invaders game programming books for free. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay.Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find:a Suggestions on how to apply the DIY package

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Game Invaders Free


Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis-offering detailed guidance for how to conduct in-depth critiques of game content and gameplay Readers will find:a Suggestions on how to apply the DIY package

Other Popular Game Programming Books


Friday, October 28, 2011

Computer Chess Compendium Free

Computer Chess Compendium
Author:
Edition: 1
Binding: Hardcover
ISBN: 0387913319
Category: Game Programming



Computer Chess Compendium


The remarkable increase in strength of chess computers over the last ten years has resulted in a flood of books and articles on programming methods and new approaches to analysing positions. Download Computer Chess Compendium game programming books for free. All important articles on the subject have now been collected together in one volume together with the best games by chess computers including the World Computer Championships. Every article has been transliterated into algebraic notation and an extensive bibliography provides scope for further research. This book will appeal to all chess players and computer enthusiasts, particularly those interested in artificial intelligence. David Levy is one of the world's leading authorities on computer chess and is author of Chess and Computers, More Chess

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Computer Chess Compendium Free


David Levy is one of the world's leading authorities on computer chess and is author of Chess and Computers, More Chess

Other Popular Game Programming Books


Thursday, October 27, 2011

Computer Chess Compendium

Computer Chess Compendium
Author: David N.L. Levy
Edition:
Binding: Paperback
ISBN: 487187804X
Category: Game Programming



Computer Chess Compendium


The remarkable increase in strength of chess computers over the last ten years has resulted in a flood of books and articles on programming methods and new approaches to analysing positions. Download Computer Chess Compendium game programming books for free. All important articles on the subject have now been collected together in one volume together with the best games by chess computers including the World Computer Championships. Every article has been transliterated into algebraic notation and an extensive bibliography provides scope for further research. This book will appeal to all chess players and computer enthusiasts, particularly those interested in artificial intelligence. David Levy is one of the world's leading authorities on computer chess and is author of Chess and Computers, More Chess

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Computer Chess Compendium Free


David Levy is one of the world's leading authorities on computer chess and is author of Chess and Computers, More Chess

Other Popular Game Programming Books


How Computers Play Chess


It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A smal

Behind Deep Blue: Building the Computer that Defeated the World Chess Champion


On May 11, 1997, as millions worldwide watched a stunning victory unfold on television, a machine shocked the chess world by defeating the defending world champion, Garry Kasparov. Written by the man who started the adventure, Behind Deep Blue

Computer chess



Wednesday, October 26, 2011

Game Usability

Game Usability
Author: Katherine
Edition:
Binding: Kindle Edition
ISBN: B003VIWRKY
Category: Game Programming



Game Usability: Advancing the Player Experience


Computers used to be for geeks. Download Game Usability game programming books for free. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games.

Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge and are

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Game Usability Free


And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd

Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge and are

Other Popular Game Programming Books


The Art of Game Design: A book of lenses


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games

Flow (P.S.)


Psychologist Mihaly Csikszentmihalyi's famous investigations of "optimal experience" have revealed that what makes an experience genuinely satisfying is a state of consciousness called flow. During flow, people typically experience deep enjo

Rules of Play


An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
Tuesday, October 25, 2011

Game Usability Free

Game Usability
Author: Katherine Isbister
Edition: 1
Binding: Paperback
ISBN: 0123744474
Category: Game Programming



Game Usability: Advancing the Player Experience


Computers used to be for geeks. Download Game Usability game programming books for free. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games.

Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge

download

Game Usability Free


And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd

Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge

Other Popular Game Programming Books


Game Design Workshop: A Playcentric Approach to Creating Innovative Games


Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work

The Art of Game Design: A book of lenses


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games

The Art of Game Design: A Deck of Lenses


Would you like to design world-class games? The Deck of lenses is the ultimate game design creativity toolkit! Companion to the acclaimed book The Art of Game Design: A Book of Lenses, this convenient deck contains 100 unique "lens cards" each featur

Evaluating User Experience in Games: Concepts and Methods (Human-Computer Interaction Series)


User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to
Monday, October 24, 2011

Learn cocos2d Game Development with iOS 5

Learn cocos2d Game Development with iOS 5
Author: Steffen Itterheim
Edition: 1
Binding: Kindle Edition
ISBN: B006CO7ZQ0
Category: Game Programming



Learn cocos2d Game Development with iOS 5


Create compelling 2D games with Learn cocos2d Game Development with iOS 5. Download Learn cocos2d Game Development with iOS 5 game programming books for free. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.

It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3

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Learn cocos2d Game Development with iOS 5 Free


This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.

It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps his book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more.

It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3

Other Popular Game Programming Books


Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk


Build the Next Great iOS Game with Cocos2D! A Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you've played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action P

Cocos2d for iPhone 1 Game Development Cookbook


Over 100 recipes for iOS 2D game development using Cocos2d for iPhone.
Discover advanced Cocos2d, OpenGL ES, and iOS techniques spanning all areas of the game development processLearn how to create top-down isometric games, side-scrolling platfo

Learn cocos2d 2: Game Development for iOS


Create compelling 2D games with Learn cocos2d 2:AGame Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and

iOS 5 Programming Pushing the Limits: Developing Extraordinary Mobile Apps for Apple iPhone, iPad, and iPod Touch


Open the door to endless new app development possibilitiesPushing the Limits with iOS 5 Programming is an expert guide for developers aiming to create unique applications for Apple's iPad 2, iPhone, and the iPod Touch, which includes th

Learning OpenGL ES for iOS: A Hands-on Guide to Modern 3D Graphics Programming


Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad A OpenGL ES technology underlies the user interface and graphical capabilities of Apple's iPhone, iPod touch, and iPad-as well as devices ran