Thursday, May 20, 2010

Game Engine Architecture Free

Game Engine Architecture
Author: Jason Gregory
Edition:
Binding: Hardcover
ISBN: 1568814135
Category: Game Programming



Game Engine Architecture


This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. Download Game Engine Architecture game programming books for free. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game

download

Game Engine Architecture Free


Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game

Other Popular Game Programming Books


Game Coding Complete, Fourth Edition


Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the un

Mathematics for 3D Game Programming and Computer Graphics, Third Edition


This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear al

Real-Time Rendering, Third Edition


Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over

Programming Game AI by Example


Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelli

Introduction to 3D Game Programming with DirectX 11


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,

No comments:

Post a Comment