Friday, August 31, 2012

Windows Phone 8 Recipes

Windows Phone 8 Recipes
Author: Lori Lalonde
Edition: 1
Binding: Paperback
ISBN: 1430259027
Category: Game Programming



Windows Phone 8 Recipes: A Problem-Solution Approach


Windows Phone 8 Recipes is a problem-solution based guide to the Windows Phone 8 platform. Download Windows Phone 8 Recipes game programming books for free. Recipes are grouped according to features of the platform and ways of interacting with the device. Solutions are given in C# and XAML, so you can take your existing .NET skills and apply them to this exciting new venture. Not sure how to get started? No need to worry, there's a recipe for that! Always wondered what it takes to add cool features like gesture support, maps integration, or speech recognition into your app? We've got it covered! Already have a portfolio of Windows Phone 7 apps that needs to be upgraded? We have a recipe for that too! The book starts by guiding you through the setup of your development envir

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Thursday, August 30, 2012

Design Games for Architecture

Design Games for Architecture
Author: Aaron Westre
Edition:
Binding: Hardcover
ISBN: 041562276X
Category: Game Programming



Design Games for Architecture: Creating Digital Design Tools with Unity


Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. Download Design Games for Architecture game programming books for free. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools th

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Wednesday, August 29, 2012

Design Games for Architecture Free

Design Games for Architecture
Author: Aaron Westre
Edition:
Binding: Paperback
ISBN: 0415622778
Category: Game Programming



Design Games for Architecture: Creating Digital Design Tools with Unity


Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. Download Design Games for Architecture game programming books for free. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools th

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Tuesday, August 28, 2012

Decentralised Reinforcement Learning in Markov Games Free

Decentralised Reinforcement Learning in Markov Games
Author: Peter Vrancx
Edition:
Binding: Paperback
ISBN: 9054877154
Category: Game Programming



Decentralised Reinforcement Learning in Markov Games


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Sunday, August 26, 2012

Agents for Games and Simulations II Free

Agents for Games and Simulations II
Author:
Edition: 2011
Binding: Paperback
ISBN: 3642181805
Category: Game Programming



Agents for Games and Simulations II: Trends in Techniques, Concepts and Design (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)


While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Download Agents for Games and Simulations II game programming books for free. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;A the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from

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Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities This state-of-the-art survey contains a collection of papers presented at AGS 2010;A the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from

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Gazing at Games Free

Gazing at Games
Author: Veronica Sundstedt
Edition: 1
Binding: Paperback
ISBN: 1608456498
Category: Game Programming



Gazing at Games: An Introduction to Eye Tracking Control (Synthesis Lectures on Computer Graphics and Animation)


Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. Download Gazing at Games game programming books for free. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments. Key concepts are illustrated through three case studies in which gaze control and voice recognition have been used in combination to control virtual characters and applications.

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This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments

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Saturday, August 25, 2012

Games That Sell! Free

Games That Sell!
Author: Mark Walker
Edition:
Binding: Paperback
ISBN: 155622950X
Category: Game Programming



Games That Sell! (Wordware Game and Graphics Library)


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Thursday, August 23, 2012

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments Free

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments
Author: Richard E. Ferdig
Edition: 1
Binding: Hardcover
ISBN: 1466600292
Category: Game Programming



Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends (Premier Reference Source)


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Game Guru

Game Guru
Author: Dave Morris
Edition: 1
Binding: Perfect Paperback
ISBN: 1592002544
Category: Game Programming



Game Guru: Role-Playing Games (Premier Press Game Development)


Role-playing games is the genre that most meticulously evokes a parallel life for the player-not infrequently down to the detail of what kind of wine is in their hip flask. Download Game Guru game programming books for free. In addition to the gameplay and simulation aspects of this genre, "Game Guru: Role-Playing Games" looks at the conventions that underlie it-the threat of evil, the archetypal playground of the sword-and-sorcery setting, and so on. With hundreds of examples and in-depth interviews with the experts, this book reveals the secrets to what makes great games compelling and successful. Whether you are a professional or a die-hard role-playing gamer, you'll be intrigued by the clear analysis of play balance, character and level design, learning curves, risk versus reward, puzzles,

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In addition to the gameplay and simulation aspects of this genre, "Game Guru: Role-Playing Games" looks at the conventions that underlie it-the threat of evil, the archetypal playground of the sword-and-sorcery setting, and so on Whether you are a professional or a die-hard role-playing gamer, you'll be intrigued by the clear analysis of play balance, character and level design, learning curves, risk versus reward, puzzles,

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Wednesday, August 22, 2012

Mafia Wars Free

Mafia Wars
Author:
Edition:
Binding: Paperback
ISBN: 1742443087
Category: Game Programming



Mafia Wars: The Experts Secrets Game and Strategy Guide


Mafia Wars is a real-time farm simulation game developed by Zynga, available as an application on Facebook. Download Mafia Wars game programming books for free. Start a crime family, run your mob businesses, take over the world. Join your friends and more than 25 million other players in Mafia Wars, the world's most popular crime game. Get ready to master Facebook's most epic adventure ever and Get a view behind the scenes into the most anticipated game of the year! A gigantic tour of Mafia Wars with nearly 200 experts showing nearly every area, hints and tips in the game. Expert tactical advice on techniques, how best to allocate your abilities, plus which skills to pick as you progress. Multiple tactics and tips, including exhaustive info on every single activity you can attempt, anywhere

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Start a crime family, run your mob businesses, take over the world. Join your friends and more than 25 million other players in Mafia Wars, the world's most popular crime game. Get ready to master Facebook's most epic adventure ever and Get a view behind the scenes into the most anticipated game of the year! A gigantic tour of Mafia Wars with nearly 200 experts showing nearly every area, hints and tips in the game. Expert tactical advice on techniques, how best to allocate your abilities, plus which skills to pick as you progress Start a crime family, run your mob businesses, take over the world. Join your friends and more than 25 million other players in Mafia Wars, the world's most popular crime game. Get ready to master Facebook's most epic adventure ever and Get a view behind the scenes into the most anticipated game of the year! A gigantic tour of Mafia Wars with nearly 200 experts showing nearly every area, hints and tips in the game. Expert tactical advice on techniques, how best to allocate your abilities, plus which skills to pick as you progress. Multiple tactics and tips, including exhaustive info on every single activity you can attempt, anywhere

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Tuesday, August 21, 2012

Emotion Notions

Emotion Notions
Author: Erik Vick
Edition: 1
Binding: Kindle Edition
ISBN: B00B7RFN52
Category: Game Programming



Emotion Notions: Modeling Personality in Game Character AI


Learn how to create more realistic and believable characters for video
games using AI programming techniques. Download Emotion Notions game programming books for free. ritten for novice to experienced
game developers, "Emotion Notions: Modeling Personality in Game
Character AI" shows you how to model human personality, mood, and
emotion into your video game characters. Adding personality to game
characters allows them to portray intention, a necessary component of
believability. You'll examine the theory and concepts behind video
game artificial intelligence, such as believability, interaction, engagement,
and immersion. Using 2D sprite-based games created with Microsoft
XNA, you'll explore these game AI concepts in a simple game environment
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Monday, August 20, 2012

Emotion Notions

Emotion Notions
Author: Erik Henry Vick
Edition: 1
Binding: Paperback
ISBN: 1598635271
Category: Game Programming



Emotion Notions: Modeling Personality in Game Character AI


Learn how to create more realistic and believable characters for video games using AI programming techniques. Download Emotion Notions game programming books for free. ritten for novice to experienced game developers, "Emotion Notions: Modeling Personality in Game Character AI" shows you how to model human personality, mood, and emotion into your video game characters. Adding personality to game characters allows them to portray intention, a necessary component of believability. You'll examine the theory and concepts behind video game artificial intelligence, such as believability, interaction, engagement, and immersion. Using 2D sprite-based games created with Microsoft XNA, you'll explore these game AI concepts in a simple game environment and learn how to apply them to all games. You'll learn how

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ritten for novice to experienced game developers, "Emotion Notions: Modeling Personality in Game Character AI" shows you how to model human personality, mood, and emotion into your video game characters. Adding personality to game characters allows them to portray intention, a necessary component of believability. You'll examine the theory and concepts behind video game artificial intelligence, such as believability, interaction, engagement, and immersion. Using 2D sprite-based games created with Microsoft XNA, you'll explore these game AI concepts in a simple game environment and learn how to apply them to all games itten for novice to experienced game developers, "Emotion Notions: Modeling Personality in Game Character AI" shows you how to model human personality, mood, and emotion into your video game characters. Adding personality to game characters allows them to portray intention, a necessary component of believability. You'll examine the theory and concepts behind video game artificial intelligence, such as believability, interaction, engagement, and immersion. Using 2D sprite-based games created with Microsoft XNA, you'll explore these game AI concepts in a simple game environment and learn how to apply them to all games. You'll learn how

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Behavioral Mathematics for Game AI


Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial
Sunday, August 19, 2012

Video Games and Interactive Media Free

Video Games and Interactive Media
Author: Stephane Natkin
Edition:
Binding: Paperback
ISBN: 1568812973
Category: Game Programming



Video Games and Interactive Media: A Glimpse at New Digital Entertainment


This book explores the development of the video game as a new form of interactive media and a template for future modes of entertainment. Download Video Games and Interactive Media game programming books for free. While television programs and movies are predominantly passive enterprises, video games engage the audience and provide not only audio-visual stimulation but also an enriching interaction that creates a heightened sense of immersion. Through a detailed discussion of gameplay and game design principles, Natkin explores the nature of this interaction and its impact on the entertainment industry. He explains the developmental process behind game design and the new concepts of narration and entertainment it has introduced. He then considers the future of gameplay with its potential for developing new means of

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Friday, August 17, 2012

Wireless Game Development in Java with MIDP 2.0 Free

Wireless Game Development in Java with MIDP 2.0
Author: Ralph Barbagallo
Edition: 1
Binding: Paperback
ISBN: 1556229984
Category: Game Programming



Wireless Game Development in Java with MIDP 2.0 (Wordware Game Developer's Library)


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Flash MX 2004 Games

Flash MX 2004 Games
Author: Nik Lever
Edition:
Binding: Paperback
ISBN: 0240519639
Category: Game Programming



Flash MX 2004 Games: Art to ActionScript


As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Download Flash MX 2004 Games game programming books for free. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells!

The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the

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Thursday, August 16, 2012

Flash MX Games Free

Flash MX Games
Author: Nik Lever
Edition: 1
Binding: Paperback
ISBN: 0240519035
Category: Game Programming



Flash MX Games: ActionScript for Artists


Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Download Flash MX Games game programming books for free. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++.

As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your

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Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++.

As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package ik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++.

As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your

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Wednesday, August 15, 2012

Video Games Free

Video Games
Author: Lisa McCoy
Edition: 1
Binding: Paperback
ISBN: 081607982X
Category: Game Programming



Video Games (Ferguson Career Launcher)


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Monday, August 13, 2012

Video Games Free

Video Games
Author: Lisa McCoy
Edition: 1
Binding: Kindle Edition
ISBN: B006PFSSW6
Category: Game Programming



Video Games (Ferguson Career Launcher)


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Sunday, August 12, 2012

Video Games Free

Video Games
Author: Lisa McCoy
Edition: 1
Binding: Hardcover
ISBN: 0816079609
Category: Game Programming



Video Games (Ferguson Career Launcher)


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Saturday, August 11, 2012

Computer Gamesmanship

Computer Gamesmanship
Author: D.N.L. Levy
Edition:
Binding: Hardcover
ISBN: 0712601155
Category: Game Programming



Computer Gamesmanship


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Friday, August 10, 2012

Computer Gamesmanship Free

Computer Gamesmanship
Author: David N. L. Levy
Edition:
Binding: Paperback
ISBN: 4871878058
Category: Game Programming



Computer Gamesmanship


How Computers Learn to Play Games of Strategy This is book is for anyone who has ever tried to match wits with a computer in chess, bridge, or any other game requiring long-range strategy and studied decisions. Download Computer Gamesmanship game programming books for free. If you're not a pro, chances are you've been defeated by a machine - and impressed at its uncanny ability to outmaneuver humans. In Computer Gamesmanship, David Levy, an International Chess Master and producer of intelligent computer games, unravels the mysteries of how computers successfully mimic strategic thinking and play complex games. In jargon-free language, Levy describes the important principles and techniques applicable to any game of strategy-such as decision trees, alpha-beta algorithms, minimax searches, and evaluation functions-and

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If you're not a pro, chances are you've been defeated by a machine - and impressed at its uncanny ability to outmaneuver humans In jargon-free language, Levy describes the important principles and techniques applicable to any game of strategy-such as decision trees, alpha-beta algorithms, minimax searches, and evaluation functions-and

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Macromedia Flash MX 2004 Games Most Wanted Free

Macromedia Flash MX 2004 Games Most Wanted
Author: Sham Bhangal
Edition: 1
Binding: Paperback
ISBN: 1590592360
Category: Game Programming



Macromedia Flash MX 2004 Games Most Wanted


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Macromedia Flash MX 2004 Game Design Demystified


Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating
Thursday, August 9, 2012

iPad Multiplayer Magic Free

iPad Multiplayer Magic
Author: Alessi
Edition: 1
Binding: Kindle Edition
ISBN: B00B7RE8JE
Category: Game Programming



iPad Multiplayer Magic


iPad Multiplayer Magic is a full-color, beginner's guide to developing multiplayer games for iOS devices-specifically the iPad. Download iPad Multiplayer Magic game programming books for free. You don't need previous iOS or Macintosh application development experience to get started all you need is a Mac, an iPad, and this book. IPAD MULTIPLAYER MAGIC distills hundreds of Apple documentations down to the nitty gritty, glossing over concepts you don't need to know to get started. This book also acts as a guide to using Unity iOS, a complex and versatile game authoring tool that makes developing multiplayer games for iOS devices faster and less of a hassle. Along the way, you will be introduced to several other game editors that can be used to make games for the iPad. Code examples are included throughout

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You don't need previous iOS or Macintosh application development experience to get started all you need is a Mac, an iPad, and this book. IPAD MULTIPLAYER MAGIC distills hundreds of Apple documentations down to the nitty gritty, glossing over concepts you don't need to know to get started. This book also acts as a guide to using Unity iOS, a complex and versatile game authoring tool that makes developing multiplayer games for iOS devices faster and less of a hassle. Along the way, you will be introduced to several other game editors that can be used to make games for the iPad ou don't need previous iOS or Macintosh application development experience to get started all you need is a Mac, an iPad, and this book. IPAD MULTIPLAYER MAGIC distills hundreds of Apple documentations down to the nitty gritty, glossing over concepts you don't need to know to get started. This book also acts as a guide to using Unity iOS, a complex and versatile game authoring tool that makes developing multiplayer games for iOS devices faster and less of a hassle. Along the way, you will be introduced to several other game editors that can be used to make games for the iPad. Code examples are included throughout

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