Sunday, April 29, 2012

Game Tool Gems Free

Game Tool Gems
Author:
Edition:
Binding: Kindle Edition
ISBN: B00AQNW5PO
Category: Game Programming



Game Tool Gems


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Saturday, April 28, 2012

Game Tool Gems Free

Game Tool Gems
Author: Paula Berinstein
Edition:
Binding: Paperback
ISBN: 0986030406
Category: Game Programming



Game Tool Gems


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Distributed Game Development

Distributed Game Development
Author: Tim Fields
Edition: 1
Binding: Kindle Edition
ISBN: B00ABLJ2CK
Category: Game Programming



Distributed Game Development: Harnessing Global Talent to Create Winning Games


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Friday, April 27, 2012

Distributed Game Development

Distributed Game Development
Author: Tim Fields
Edition: 1
Binding: Paperback
ISBN: 0240812719
Category: Game Programming



Distributed Game Development: Harnessing Global Talent to Create Winning Games


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Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))


Deliver Better Games Faster, On Budget-And Make Game Development Fun Again! A Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It's no wonder so many developm

The Game Production Handbook, Second Edition


The Game Production Handbook, Second Edition will present information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-producti

Digital Texturing and Painting


This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the b

Game Development with Unity


GAME DEVELOPMENT WITH UNITY shows you how to use the Unity game engine, a multiplatform engine and editor in one, to build games that can be played on just about any platform available, from the web to the Wii and even on smartphones. Unity's simple

Game Architecture and Design: A New Edition


Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known
Thursday, April 26, 2012

Game Magic

Game Magic
Author: Jeff Howard
Edition:
Binding: Paperback
ISBN: 1466567856
Category: Game Programming



Game Magic: A Designer's Guide to Magic Systems in Theory and Practice


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Wednesday, April 25, 2012

Casual and Social Games Free

Casual and Social Games
Author: Ernest Adams
Edition: 1
Binding: Paperback
ISBN: 032192830X
Category: Game Programming



Casual and Social Games: Advanced Game Design


Here to teach game design students the ins-and-outs of designing games for the casual market are two leading authorities in game design, Ernest Adams and Martha Sapeta. Download Casual and Social Games game programming books for free. In Casual and Social Games: Advanced Game Design students will learn casual game design in depth, with an emphasis on Facebook and other social network games. The book covers everything from the initial game production to maintaining a live game, and focuses on the challenges of designing casual live games versus more hardcore PC and console titles. Topics also include user tests and how they inform design choices, metrics and what role they'll play in a game's design, economies of a live game, how to make money and convert users to hardcore gamers, and details on keeping things

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In Casual and Social Games: Advanced Game Design students will learn casual game design in depth, with an emphasis on Facebook and other social network games Topics also include user tests and how they inform design choices, metrics and what role they'll play in a game's design, economies of a live game, how to make money and convert users to hardcore gamers, and details on keeping things

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Tuesday, April 24, 2012

A Game Design Vocabulary

A Game Design Vocabulary
Author: Anna Anthropy
Edition: 1
Binding: Paperback
ISBN: 0321886925
Category: Game Programming



A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design


Since the first arcade videogames appeared in the 1970s, publishers have invested billions of dollars in developing more powerful technologies to deliver richer player experiences. Download A Game Design Vocabulary game programming books for free. Games have often taken a central role in popular culture; in fact, organizations are even attempting to "gamify" traditional business processes. However, our language for understanding, discussing, and designing games has remained primitive - and this has made it more difficult to create great games or intelligently evaluate them. A A Game Design Vocabulary fills this gap, offering a complete shared framework for understanding and evaluating game design - as creators, as players, as students, as game industry decision-makers. Anna

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Monday, April 23, 2012

Character Animation with Direct3D Free

Character Animation with Direct3D
Author: GRANBERG
Edition: 1
Binding: Kindle Edition
ISBN: B00B7RFAJQ
Category: Game Programming



Character Animation with Direct3D


Do you want to learn how to make your game characters look and
move more realistically? Character Animation with Direct3D shows
you how to apply fundamental character animation techniques to
Direct3D technology to bring your characters to life. Download Character Animation with Direct3D game programming books for free. Beginning with
a brief history of character animation, you'll be introduced to the
most common types of character animation.This book covers skeletal
animation, morphing, inverse kinematics, ragdoll animation, and
much more. You'll start with a basic 3D character that you'll bring
to life as you work your way through each chapter. Throughout
the course of the book you'll learn how to create a character that
can walk, talk, collide with objects,

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Introduction to 3D Game Programming with DirectX 11


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,
Sunday, April 22, 2012

Character Animation With Direct3D Free

Character Animation With Direct3D
Author: Carl Granberg
Edition: 1
Binding: Paperback
ISBN: 1584505702
Category: Game Programming



Character Animation With Direct3D


Do you want to learn how to make your game characters look and move more realistically? Character Animation with Direct3D shows you how to apply fundamental character animation techniques to Direct3D technology to bring your characters to life. Download Character Animation With Direct3D game programming books for free. Beginning with a brief history of character animation, you'll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You'll start with a basic 3D character that you'll bring to life as you work your way through each chapter. Throughout the course of the book you'll learn how to create a character that can walk, talk, collide with objects, fall, and more.You'll utilize skeletal animation for overall

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Beginning with a brief history of character animation, you'll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You'll start with a basic 3D character that you'll bring to life as you work your way through each chapter. Throughout the course of the book you'll learn how to create a character that can walk, talk, collide with objects, fall, and more eginning with a brief history of character animation, you'll be introduced to the most common types of character animation.This book covers skeletal animation, morphing, inverse kinematics, ragdoll animation, and much more. You'll start with a basic 3D character that you'll bring to life as you work your way through each chapter. Throughout the course of the book you'll learn how to create a character that can walk, talk, collide with objects, fall, and more.You'll utilize skeletal animation for overall

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Introduction to 3D Game Programming with DirectX 11


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,

Game Coding Complete, Fourth Edition


Welcome to Game Coding Complete, Fourth Edition, the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the un

Programming a Multiplayer FPS in DirectX (Game Development Series)


If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code,
Friday, April 20, 2012

Construct Game Development Free

Construct Game Development
Author: Daven Bigelow
Edition:
Binding: Kindle Edition
ISBN: B0084EFP9U
Category: Game Programming



Construct Game Development: Beginner's Guide


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Unity 3.x Game Development Essentials


This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a f

Unity 3D Game Development by Example Beginner's Guide


The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the lig

The Game Maker's Companion


The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. Th

Construct Game Development Beginner's Guide Free

Construct Game Development Beginner's Guide
Author: Daven Bigelow
Edition:
Binding: Paperback
ISBN: 184951660X
Category: Game Programming



Construct Game Development Beginner's Guide


A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct Overview Learn the skills necessary to make your own games through the creation of three very different sample games Create animated sprites, use built-in physics and shadow engines of Construct Classic A wealth of step-by-step instructions and images to lead the way In Detail Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Download Construct Game Development Beginner's Guide game programming books for free. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work w

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Thursday, April 19, 2012

3D Game Textures

3D Game Textures
Author: Luke Ahearn
Edition: 3
Binding: Paperback
ISBN: 0240820770
Category: Game Programming



3D Game Textures: Create Professional Game Art Using Photoshop


A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. Download 3D Game Textures game programming books for free. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book,Anot only does LukeAteachAyou how to createAyour own unique textures, he also teaches how to create shaders (theAvisual effects -Areflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to

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In this enhanced 3rd edition of Luke Ahearn's gem of a book,Anot only does LukeAteachAyou how to createAyour own unique textures, he also teaches how to create shaders (theAvisual effects -Areflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to

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Photoshop for 3D Artists, Vol. 1


Whatever 3D software artists use, Photoshop remains a key tool throughout the production pipeline. The techniques presented in Photoshop for 3D Artists: Volume 1 are intended to show how 2D techniques can be seamlessly blended into the 3D prod

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I


With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd

Creating the Art of the Game


The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating t