Friday, December 30, 2011

Beginning DirectX 9

Beginning DirectX 9
Author: Wendy Jones
Edition: 1
Binding: Paperback
ISBN: 1592003494
Category: Game Programming



Beginning DirectX 9 (Game Development Series)


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Beginning OpenGL Game Programming


This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The

Beginning OpenGL Game Programming [With CDROM]


This book provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. Readers will learn how to apply these elements to games. The

Game Engine Architecture


This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts

Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)


Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves

Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach (Wordware Game and Graphics Library)


Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into t
Thursday, December 29, 2011

3D for iPhone Apps with Blender and SIO2 Free

3D for iPhone Apps with Blender and SIO2
Author: Tony Mullen
Edition: 1
Binding: Kindle Edition
ISBN: B003WUYEE8
Category: Game Programming



3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software


Create exciting, interactive 3D apps for the iPhone and iPod TouchWhat a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Download 3D for iPhone Apps with Blender and SIO2 game programming books for free. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and

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3D for iPhone Apps with Blender and SIO2 Free


Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and

Other Popular Game Programming Books


Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering


Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece.



For those who have struggled to create profe

Blender 3D Basics


Written in a step by step tutorial style, learning comes as a result of creating the fully animated scene and the explanations that follow each stage. Blender 3D Basics is great for anyone who is new to Blender or new to 3D.

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D


Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender's complex features and full-color v

Foundation Blender Compositing


Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a c

iPhone 3D Programming


What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or

3D for iPhone Apps with Blender and SIO2 Free

3D for iPhone Apps with Blender and SIO2
Author: Tony Mullen
Edition: 1
Binding: Paperback
ISBN: 0470574925
Category: Game Programming



3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software


Create exciting, interactive 3D apps for the iPhone and iPod TouchWhat a combination-using free, open-source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Download 3D for iPhone Apps with Blender and SIO2 game programming books for free. Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender's WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and

download

3D for iPhone Apps with Blender and SIO2 Free


Whether you're coming to this as an iPhone developer or as a Blender artist, this book is for you Shows you what you need to know to use Blender software, the SI02 game engine, and iPhone SDK to create interactive 3D content for the iPhone and

Other Popular Game Programming Books


Blender Foundations: The Essential Guide to Learning Blender 2.6


Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators an

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D


Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender's complex features and full-color v

The Essential Blender: Guide to 3D Creation with the Open Source Suite Blender


Blender is a free and open source 3D creation suite that is a real alternative to commercially available 3D design software. A cross-platform software package with millions of downloads annually, Blender is now one of the world's most popular 3D desi
Wednesday, December 28, 2011

Real-Time Rendering Free

Real-Time Rendering
Author: Tomas Akenine-Moller
Edition: 2
Binding: Hardcover
ISBN: 1568811829
Category: Game Programming



Real-Time Rendering, Second Edition


After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Download Real-Time Rendering game programming books for free. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced

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Real-Time Rendering Free


The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced

Other Popular Game Programming Books


3D Math Primer for Graphics and Game Development (Wordware Game Math Library)


3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpr

Computer Graphics: Principles and Practice in C (2nd Edition)


The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features cont

Real-Time Rendering


Realistically animated 3D computer graphics rendered in real time is a goal of the computer animation industry. Tomas MEller and Eric Haines provide a text that covers the development of real-time rendering for use in computer games, computer-animat
Tuesday, December 27, 2011

Introduction to The Game Industry Free

Introduction to The Game Industry
Author: Michael E. Moore
Edition: 1
Binding: Paperback
ISBN: 0131687433
Category: Game Programming



Introduction to The Game Industry


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Introduction to The Game Industry Free




Other Popular Game Programming Books


Game Development Essentials: Game Simulation Development


For the first time, professional and aspiring game developers have a comprehensive resource that goes beyond the entertainment-focused aspects of game simulation to delve into its escalating impact on the outside worlds of business, education, and tr

Foundation HTML5 Canvas: For Games and Entertainment


Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas.

Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web st

Photoshop CS6: Visual QuickStart Guide (Visual QuickStart Guides)


This best-selling guide from authors Elaine Weinmann and Peter Lourekas has been the go-to tutorial and reference book for photography/design professionals and the textbook of choice in college classrooms for decades. This edition includes their trad
Sunday, December 25, 2011

Graphics Gems V Free

Graphics Gems V
Author:
Edition:
Binding: Paperback
ISBN: 0123991846
Category: Game Programming



Graphics Gems V


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