Saturday, November 10, 2012

Real-Time Cinematography for Games

Real-Time Cinematography for Games
Author: Brian Hawkins
Edition: 1
Binding: Paperback
ISBN: 1584503084
Category: Game Programming



Real-Time Cinematography for Games (Charles River Media Game Development)


Today's game audiences expect Hollywood-quality cinematography. Download Real-Time Cinematography for Games game programming books for free. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear, interactive storytelling, so to use film and T.V. techniques effectively, the techniques need to be modified for games. Real-Time Cinematography for Games provides this translation by teaching programmers and artists how to incorporate tried-and-true filmmaking techniques into their games. Beginning with an overview of filmmaking and cinematography basics, the book teaches how to tell a compelling story using camera placement based on character and environment. It explains how to handle a camera

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Real-Time Cinematography for Games Free


But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear, interactive storytelling, so to use film and T.V. techniques effectively, the techniques need to be modified for games It explains how to handle a camera

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