Saturday, May 5, 2012

Programming an RTS Game with Direct3D Free

Programming an RTS Game with Direct3D
Author: Carl Granberg
Edition: 1
Binding: Paperback
ISBN: 1584504986
Category: Game Programming



Programming an RTS Game with Direct3D


There are many books that teach the basics of Direct3D, but few of these books teach and apply the more advanced topics needed to program complete applications such as games. Download Programming an RTS Game with Direct3D game programming books for free. Programming an RTS Game with Direct3D is such a reference. The book provides intermediate programmers with a step-by-step implementation guide for programming a complete RTS game. And, unlike other books that teach basic game programming, this book teaches programmers how to implement the more challenging parts of an RTS game, including advanced topics such as Skinned Meshes, Fog-of-war implementation, Team-color pixel shaders, AI, networking, and much more. The game is developed from chapter to chapter, beginning with design and storyboards through the development

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Programming an RTS Game with Direct3D Free


The game is developed from chapter to chapter, beginning with design and storyboards through the development

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