Friday, October 7, 2011

ShaderX6

ShaderX6
Author: Wolfgang Engel
Edition: 1
Binding: Hardcover
ISBN: 1584505443
Category: Game Programming



ShaderX6: Advanced Rendering Techniques


Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. Download ShaderX6 game programming books for free. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX6: Advanced Rendering Techniques provides coverage of the vertex and pixel shader methods used in high-end graphics and game development. These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and

download

ShaderX6 Free


These state-of-the-art, ready-to-use solutions will help you meet your everyday programming challenges and

Other Popular Game Programming Books


ShaderX7: Advanced Rendering Techniques


Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common p

ShaderX5: Advanced Rendering Techniques


Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by pr

GPU Pro 2


This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetr

No comments:

Post a Comment