Tuesday, October 25, 2011

Game Usability Free

Game Usability
Author: Katherine Isbister
Edition: 1
Binding: Paperback
ISBN: 0123744474
Category: Game Programming



Game Usability: Advancing the Player Experience


Computers used to be for geeks. Download Game Usability game programming books for free. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games.

Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge

download

Game Usability Free


And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd

Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge

Other Popular Game Programming Books


Game Design Workshop: A Playcentric Approach to Creating Innovative Games


Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work

The Art of Game Design: A book of lenses


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games

The Art of Game Design: A Deck of Lenses


Would you like to design world-class games? The Deck of lenses is the ultimate game design creativity toolkit! Companion to the acclaimed book The Art of Game Design: A Book of Lenses, this convenient deck contains 100 unique "lens cards" each featur

Evaluating User Experience in Games: Concepts and Methods (Human-Computer Interaction Series)


User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to

No comments:

Post a Comment