Saturday, May 7, 2011

Persuasive Games

Persuasive Games
Author: Ian Bogost
Edition:
Binding: Hardcover
ISBN: 0262026147
Category: Game Programming



Persuasive Games: The Expressive Power of Videogames


Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. Download Persuasive Games game programming books for free. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), op

download

Persuasive Games Free


Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), op

Other Popular Game Programming Books


How to Do Things with Videogames (Electronic Mediations)


In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition


James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks ser

A Theory of Fun for Game Design


A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun i

10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (Software Studies)


This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in cultur

No comments:

Post a Comment