Monday, May 30, 2011

Game Design

Game Design
Author: Richard Rouse III
Edition: 2
Binding: Kindle Edition
ISBN: B004EEOJWI
Category: Game Programming



Game Design: Theory and Practice, Second Edition (Wordware Game Developer's Library)


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Theory of Fun for Game Design


A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all a

Rules of Play


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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games

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