Wednesday, January 19, 2011

Practical Rendering and Computation with Direct3D 11 Free

Practical Rendering and Computation with Direct3D 11
Author: Jason Zink
Edition:
Binding: Kindle Edition
ISBN: B00918NNIS
Category: Game Programming



Practical Rendering and Computation with Direct3D 11


Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. Download Practical Rendering and Computation with Direct3D 11 game programming books for free. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides

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Practical Rendering and Computation with Direct3D 11 Free


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