Monday, January 17, 2011

Agile Game Development with Scrum (Addison-Wesley Signature Series

Agile Game Development with Scrum (Addison-Wesley Signature Series
Author: Clinton Keith
Edition: 1
Binding: Paperback
ISBN: 0321618521
Category: Game Programming



Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))


Deliver Better Games Faster, On Budget-And Make Game Development Fun Again! A Game development is in crisis-facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. Download Agile Game Development with Scrum (Addison-Wesley Signature Series game programming books for free. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development.A
Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to delive

download

Agile Game Development with Scrum (Addison-Wesley Signature Series Free


It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development Drawing on this unparalleled expertise, he shows how teams can use Scrum to delive

Other Popular Game Programming Books


The Game Production Handbook, Second Edition


The Game Production Handbook, Second Edition will present information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-producti

The Art of Game Design: A book of lenses


Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games

The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World


Inside the Games You Grew Up with but Never Forgot
With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games t

No comments:

Post a Comment