Monday, January 3, 2011

Game Programming Patterns Free

Game Programming Patterns
Author: Robert Nystrom
Edition: 1
Binding: Paperback
ISBN: 1430231505
Category: Game Programming



Game Programming Patterns


Game Programming Patterns brings the benefits of reusable design patterns to the world of game programming. Download Game Programming Patterns game programming books for free. Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware.

Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are un

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Game Programming Patterns Free


Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware.

Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development ommercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware.

Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are un

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