Friday, October 26, 2012

Programming Vertex & Pixel Shaders

Programming Vertex & Pixel Shaders
Author: Wolfgang Engel
Edition: 1
Binding: Paperback
ISBN: 1584503491
Category: Game Programming



Programming Vertex & Pixel Shaders (Charles River Media Graphics)


When newer graphics cards started offering a programming interface to their graphics-processing unit (GPU), there was a fundamental change from fixed-function to programmable graphics hardware. Download Programming Vertex & Pixel Shaders game programming books for free. This fundamental change offers a whole new level of opportunities for real-time graphics programmers. using shaders not only allows you to create unique games and graphics, but it allows you to be far more creative. Programming Vertex and Pixel Shaders uses a "cookbook" approach to teach beginning to intermediate graphics and game programmers to program shaders in the High-Level Shading Language (HLSL), the primary real0time shading language used in recent game development. The book uses a wide range of examples (over 60) to teach various techniques,

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Programming Vertex & Pixel Shaders Free


The book uses a wide range of examples (over 60) to teach various techniques,

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