Saturday, October 20, 2012

Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments
Author: Gino van den Bergen
Edition:
Binding: Hardcover
ISBN: 155860801X
Category: Game Programming



Collision Detection in Interactive 3D Environments (Series in Interactive 3d Technology)


The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. Download Collision Detection in Interactive 3D Environments game programming books for free. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!
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Collision Detection in Interactive 3D Environments Free


This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!

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