Friday, September 7, 2012

Nintendo Wii Flash Game Creator's Guide

Nintendo Wii Flash Game Creator's Guide
Author: Todd Perkins
Edition: 1
Binding: Paperback
ISBN: B007PMFFS8
Category: Game Programming



Nintendo Wii Flash Game Creator's Guide: Design, Develop, and Share Your Games Online


Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Download Nintendo Wii Flash Game Creator's Guide game programming books for free. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.Build Flash-based objects, layers, and controlsWork with timelines, keyframes, and .SWF filesDevelop and animate original characters, backgrounds, and landscapesIntegrate unconventional m

download

Nintendo Wii Flash Game Creator's Guide Free


Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.Build Flash-based objects, layers, and controlsWork with timelines, keyframes, and em>Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.Build Flash-based objects, layers, and controlsWork with timelines, keyframes, and .SWF filesDevelop and animate original characters, backgrounds, and landscapesIntegrate unconventional m

Other Popular Game Programming Books


No comments:

Post a Comment