Tuesday, August 30, 2011

Artificial Intelligence for Computer Games

Artificial Intelligence for Computer Games
Author: John David Funge
Edition:
Binding: Hardcover
ISBN: 1568812086
Category: Game Programming



Artificial Intelligence for Computer Games: An Introduction


Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Download Artificial Intelligence for Computer Games game programming books for free. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience. Funge considers the system architecture and explains how to implement potential behaviors (both reactive and deliberate) for intelligent and responsive NPCs allowing for games that are more fun and engaging. Emphasizing enduring design principles, Funge

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Artificial Intelligence for Computer Games Free


Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their experience Emphasizing enduring design principles, Funge

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