Tuesday, June 29, 2010

Ultimate Game Programming With DirectX

Ultimate Game Programming With DirectX
Author: Allen Sherrod
Edition: 1
Binding: Paperback
ISBN: 1584504587
Category: Game Programming



Ultimate Game Programming With DirectX


Ultimate Game Programming with DirectX explores the ins-and-outs of DirectX, the most widely used game development API available. Download Ultimate Game Programming With DirectX game programming books for free. Anyone interested in learning how to program a game, you need to know DirectX. Written for game development students, hobby programmers with a basic to intermediate knowledge of C++, and beginner game and graphics programmers, the book details the complexities of DirectX in an easy-to-follow and practical style. Using the creation of an FPS game as the ultimate project in the book, programmers work through all aspects of DirectX beginning with an overview of Direct3D. From there they progress to lighting & objects, textures, and an essential math review. Next come collision detection, input & sound, animation, models,

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Ultimate Game Programming With DirectX Free


Anyone interested in learning how to program a game, you need to know DirectX. Written for game development students, hobby programmers with a basic to intermediate knowledge of C++, and beginner game and graphics programmers, the book details the complexities of DirectX in an easy-to-follow and practical style. Using the creation of an FPS game as the ultimate project in the book, programmers work through all aspects of DirectX beginning with an overview of Direct3D. From there they progress to lighting & objects, textures, and an essential math review nyone interested in learning how to program a game, you need to know DirectX. Written for game development students, hobby programmers with a basic to intermediate knowledge of C++, and beginner game and graphics programmers, the book details the complexities of DirectX in an easy-to-follow and practical style. Using the creation of an FPS game as the ultimate project in the book, programmers work through all aspects of DirectX beginning with an overview of Direct3D. From there they progress to lighting & objects, textures, and an essential math review. Next come collision detection, input & sound, animation, models,

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