Tuesday, June 22, 2010

Introduction to Game Programming with C++ Free

Introduction to Game Programming with C++
Author: Alan Thorn
Edition:
Binding: Paperback
ISBN: 8183332358
Category: Game Programming



Introduction to Game Programming with C++


Introduction to Game Programming with C++ explores the world of game development with a focus on C++. Download Introduction to Game Programming with C++ game programming books for free. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book: Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions. Learn how to use the ClanLib library to make 2D games. Discover how the OGRE graphics library can be

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Introduction to Game Programming with C++ Free


This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book: Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions. Learn how to use the ClanLib library to make 2D games his book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book: Understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions. Learn how to use the ClanLib library to make 2D games. Discover how the OGRE graphics library can be

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