Sunday, February 28, 2010

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11
Author: Frank D. Luna
Edition:
Binding: Kindle Edition
ISBN: B0085CDJY4
Category: Game Programming



Introduction to 3D Game Programming with DirectX 11


This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. Download Introduction to 3D Game Programming with DirectX 11 game programming books for free. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, and covers advanced rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, particle systems, and character animation. Includes a companion DVD with code, animation and 4-color figures.

FEATURES
+ Work with new Direct3D 11 features such as hardware tessellation

download

Introduction to 3D Game Programming with DirectX 11 Free




FEATURES
+ Work with new Direct3D 11 features such as hardware tessellation

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