Wednesday, February 3, 2010

Friendly F#

Friendly F#
Author: Giulia Costantini
Edition:
Binding: Kindle Edition
ISBN: B005HHYIWC
Category: Game Programming



Friendly F# (Fun with game programming)


In this book we present the functional language F# for those who wish to learn it with a particular focus on fun applications such as simulations (physics, AI, etc. Download Friendly F# game programming books for free. and games. Of course F# is a general purpose programming language, and even if in this book all the samples are geared towards simulations nevertheless the techniques and constructs used are more than enough to tackle most other real-world problems. Also notice that until the last chapter we will not use any special gaming related libraries; rather we will limit ourselves to the standard F# libraries.

We will use a very hands-on approach to development: each chapter opens with a sample problem, such as simulating a bouncing ball, a rocket, an asteroid field, etc. The

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Friendly F# Free


and games. Of course F# is a general purpose programming language, and even if in this book all the samples are geared towards simulations nevertheless the techniques and constructs used are more than enough to tackle most other real-world problems. Also notice that until the last chapter we will not use any special gaming related libraries; rather we will limit ourselves to the standard F# libraries.

We will use a very hands-on approach to development: each chapter opens with a sample problem, such as simulating a bouncing ball, a rocket, an asteroid field, etc and games. Of course F# is a general purpose programming language, and even if in this book all the samples are geared towards simulations nevertheless the techniques and constructs used are more than enough to tackle most other real-world problems. Also notice that until the last chapter we will not use any special gaming related libraries; rather we will limit ourselves to the standard F# libraries.

We will use a very hands-on approach to development: each chapter opens with a sample problem, such as simulating a bouncing ball, a rocket, an asteroid field, etc. The

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