Thursday, April 19, 2012

3D Game Textures

3D Game Textures
Author: Luke Ahearn
Edition: 3
Binding: Paperback
ISBN: 0240820770
Category: Game Programming



3D Game Textures: Create Professional Game Art Using Photoshop


A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. Download 3D Game Textures game programming books for free. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book,Anot only does LukeAteachAyou how to createAyour own unique textures, he also teaches how to create shaders (theAvisual effects -Areflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to

download

3D Game Textures Free


In this enhanced 3rd edition of Luke Ahearn's gem of a book,Anot only does LukeAteachAyou how to createAyour own unique textures, he also teaches how to create shaders (theAvisual effects -Areflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to

Other Popular Game Programming Books


Photoshop for 3D Artists, Vol. 1


Whatever 3D software artists use, Photoshop remains a key tool throughout the production pipeline. The techniques presented in Photoshop for 3D Artists: Volume 1 are intended to show how 2D techniques can be seamlessly blended into the 3D prod

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I


With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd

Creating the Art of the Game


The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating t

No comments:

Post a Comment