Wednesday, January 4, 2012

Real-Time 3D Terrain Engines Using C++ and DirectX 9

Real-Time 3D Terrain Engines Using C++ and DirectX 9
Author: Greg Snook
Edition: 1
Binding: Paperback
ISBN: 1584502045
Category: Game Programming



Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)


With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Download Real-Time 3D Terrain Engines Using C++ and DirectX 9 game programming books for free. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming

download

Real-Time 3D Terrain Engines Using C++ and DirectX 9 Free


Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering any of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming

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