Wednesday, December 28, 2011

Real-Time Rendering Free

Real-Time Rendering
Author: Tomas Akenine-Moller
Edition: 2
Binding: Hardcover
ISBN: 1568811829
Category: Game Programming



Real-Time Rendering, Second Edition


After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Download Real-Time Rendering game programming books for free. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced

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Real-Time Rendering Free


The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced

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Real-Time Rendering


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