Friday, July 29, 2011

Cross-Platform Game Programming (Game Development)

Cross-Platform Game Programming (Game Development)
Author: Steven Goodwin
Edition: 1
Binding: Paperback
ISBN: B004JZWTTM
Category: Game Programming



Cross-Platform Game Programming (Game Development) (Charles River Media Game Development)


With many of today's games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Download Cross-Platform Game Programming (Game Development) game programming books for free. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every cross-platform game, and gives you the understanding and ability needed to solve them. It also teaches you how to write code that behaves identically on all machines. In addition, the book explains why standard libraries are not standard enough, and covers the nuances between compilers, debuggers, and operating systems. Throughout the book, how-to guidelines are provided for using the same code to handle

download

Cross-Platform Game Programming (Game Development) Free


Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every cross-platform game, and gives you the understanding and ability needed to solve them. It also teaches you how to write code that behaves identically on all machines. In addition, the book explains why standard libraries are not standard enough, and covers the nuances between compilers, debuggers, and operating systems ross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every cross-platform game, and gives you the understanding and ability needed to solve them. It also teaches you how to write code that behaves identically on all machines. In addition, the book explains why standard libraries are not standard enough, and covers the nuances between compilers, debuggers, and operating systems. Throughout the book, how-to guidelines are provided for using the same code to handle

Other Popular Game Programming Books


Game Developer's Open Source Handbook (Charles River Media Game Development)


With the cost of game development increasing regularly, studios are looking for innovative ways to reduce their budgets without compromising quality. At the same time, developers are looking toward more complex and customizable software, tools, and l

3D Math Primer for Graphics and Game Development (Wordware Game Math Library)


3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpr

Game Development Essentials: Game QA & Testing


Game Development Essentials: Game Testing & QA explains the history of testing, basic and advanced techniques, educational background, and available online resources on testing. With Game Development Essentials: Game Testing & QA, dedicated gamers ca

No comments:

Post a Comment