Tuesday, June 28, 2011

Handbook of Computer Game Studies

Handbook of Computer Game Studies
Author:
Edition:
Binding: Paperback
ISBN: 0262516586
Category: Game Programming



Handbook of Computer Game Studies


New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. Download Handbook of Computer Game Studies game programming books for free. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Er

download

Handbook of Computer Game Studies Free


The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Er

Other Popular Game Programming Books


Extra Lives: Why Video Games Matter


In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games.
A
In just a few decades, video games have grown increasingly

Reality Is Broken: Why Games Make Us Better and How They Can Change the World


A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane

Persuasive Games: The Expressive Power of Videogames


Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines th

No comments:

Post a Comment