Friday, March 25, 2011

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Author: Christer Ericson
Edition:
Binding: Kindle Edition
ISBN: B001086MGM
Category: Game Programming



Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (The Morgan Kaufmann Series in Interactive 3D Technology)


Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. Download Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) game programming books for free. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.

Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics

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Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) Free


Sections on vector and matrix algebra provide the background for advanced topics

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