Author: Jason Zink
Edition:
Binding: Kindle Edition
ISBN: B00918NNIS
Category: Game Programming
Edition:
Binding: Kindle Edition
ISBN: B00918NNIS
Category: Game Programming
Practical Rendering and Computation with Direct3D 11
Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. Download Practical Rendering and Computation with Direct3D 11 game programming books for free. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active members of the Direct3D community, Practical Rendering and Computation with Direct3D 11 provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first part of the book presents a conceptual introduction to Direct3D 11, including an overview of the Direct3D 11 rendering and computation pipelines and how they map to the underlying hardware. It also provides

Practical Rendering and Computation with Direct3D 11 Free
It also provides
Other Popular Game Programming Books
Introduction to 3D Game Programming with DirectX 11
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,

GPU Pro 4: Advanced Rendering Techniques
This color book presents ready-to-use ideas and procedures that can help solve many day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods as well as practical tips and tricks for creat

Real-Time Rendering, Third Edition
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over

The C++ Standard Library: A Tutorial and Reference (2nd Edition)
The Best-Selling C++ Resource Now Updated for C++11 A The C++ standard library provides a set of common classes and interfaces that greatly extend the core C++ language. The library, however, is not self-explanatory. To make full use o

OpenGL Insights
Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experie

No comments:
Post a Comment