Author: Alan Thorn
Edition: 1
Binding: Kindle Edition
ISBN: B008BHBZWQ
Category: Game Programming
Edition: 1
Binding: Kindle Edition
ISBN: B008BHBZWQ
Category: Game Programming
Game Engine Design and Implementation
Part of the new Foundations of Game Development Series!
Almost every video game on the market today is powered by a game engine. Download Game Engine Design and Implementation game programming books for free. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers,

Game Engine Design and Implementation Free
Suitable for students, hobbyists, and independent developers,
Other Popular Game Programming Books
Programming Game AI by Example
Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing i

Introduction to 3D Game Programming with DirectX 11
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,

Real-Time Rendering, Third Edition
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over

3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)
A major revision of the international bestseller on game programming!
Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled
through techniques such as shader programming, which re

No comments:
Post a Comment