Author: Pierre Rautenbach
Edition: 1
Binding: Paperback
ISBN: 1844808777
Category: Game Programming
Edition: 1
Binding: Paperback
ISBN: 1844808777
Category: Game Programming
3D Games Programming: Using DirectX 10 and Open GL
3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. Download 3D Games Programming game programming books for free. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development

3D Games Programming Free
Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development
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