Author: Andrew S. Glassner
Edition: 1
Binding: Paperback
ISBN: 1558605983
Category: Game Programming
Edition: 1
Binding: Paperback
ISBN: 1558605983
Category: Game Programming
Andrew Glassner's Notebook: Recreational Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
Andrew Glassner's computer graphics career combines renowned technical expertise with an exceptional ability to convey what he knows to professionals and hobbyists in many different fields. Download Andrew Glassner's Notebook game programming books for free. Reproducing and expanding almost all of his columns from IEEE Computer Graphics & Applications over the past three years, Andrew Glassner's Notebook is an eclectic, provocative, and broadly relevant book sure to entertain and inform you, regardless of the nature of your interest in graphics or the extent of your knowledge. The 4-color illustrations alone, some not previously published, will empower your skills and interest in the graphics world.
Inside, you'll gain lasting insights into the principles of computer graphics-not instructi

Andrew Glassner's Notebook Free
Reproducing and expanding almost all of his columns from IEEE Computer Graphics & Applications over the past three years, Andrew Glassner's Notebook is an eclectic, provocative, and broadly relevant book sure to entertain and inform you, regardless of the nature of your interest in graphics or the extent of your knowledge
Inside, you'll gain lasting insights into the principles of computer graphics-not instructi
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Andrew Glassner's Other Notebook: Further Recreations in Computer Graphics
Once again, Andrew Glassner opens his notebook and invites readers in a wide range of stimulating explorations of art, nature, and computer graphics. The text of this book is accessible and informal, and richly illustrated with hundreds of images ill

Jim Blinn's Corner: Dirty Pixels (The Morgan Kaufmann Series in Computer Graphics)
"All problems in computer graphics can be solved with a matrix inversion."-Jim Blinn
Jim Blinn is Back!
Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, "Jim Blinn's Corner," in IEEE Comput

ShaderX6: Advanced Rendering Techniques
Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tool

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