Author: Christer Ericson
Edition:
Binding: Hardcover
ISBN: 1558607323
Category: Game Programming
Edition:
Binding: Hardcover
ISBN: 1558607323
Category: Game Programming
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. Download Real-Time Collision Detection game programming books for free. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.
Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics

Real-Time Collision Detection Free
Sections on vector and matrix algebra provide the background for advanced topics
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